Lol, watch ENB's lore videos.. There is a lot more than just some random names..
I finished the game twice and couldn't make much sense out of most of it. Even the main plot was vague and made no sense. Hell, I didn't even know there was a choice to be made until after I had finished my first run and read about it online. Anyway, I looked up several sources online so I could read up on the lore. Even after all of that, most of it still doesn't make any sense because there's so little to go on that it's pointless trying to connect all of it. Not that there's much to connect anyway because, as I said, the lore is extremely sparse to begin with.
It literally feels like the developers sat down for lunch one day to plan out the story/lore, wrote down some vague ideas on a napkin, and never expanded on them in the slightest when actually making the game. With Skyrim on the other hand, you've probably been exposed to 10 times the amount of lore after leaving the very first town than Dark Souls has in the entire game.
Dark Souls's lore is, by video game standards, extremely abstract and high concept. Very, very few games bring together Gameplay mechanics, Art direction, and Lore in the total, holistic way that the Souls games did, Dark Souls in particular. The minimalistic presentation of the lore makes it open to interpretation. This makes it a mystery for the player to solve and It's a unique way of facilitating genuine role playing. Also, I can't think of any media which treats that ultimate fantasy trope, Light vs. Dark, in as thoughtful a manner as Dark Souls did.
The Elder Scrolls has basically none of _this_ kind of depth. The Elder Scrolls is just a medieval fantasy world. That's not to say it's bad; it's actually one of the better Tolkien-derived medieval fantasy worlds despite being fairly generic. It has tons of history and the world is extremely rich in details. It's entertaining and enjoyable. For some people that's enough; Souls fans want more.