Large Club or Great Club?

#1cody316Posted 1/22/2013 10:25:31 PM
I've just been using the Large club on a strength build of mine and I must say that despite the slightly lower AR it is a lot more fun.

It's lighter, has a lower strength requirement (making it boss for lower level caps), and most importantly has actually cool r2's.


Besides, it looks like a giant baseball bat of death.
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#2xerxes511Posted 1/22/2013 10:46:19 PM
large club by a mile. it has a slightly lower ar, but it scales a instead of b so in the long run it is more powerful. it also has poison damage foe the longer fights which can be very helpful when you get invaded.
#3GotRadsPosted 1/22/2013 10:49:34 PM
Not true about the ARs. Great club is always stronger.
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#4KishinZephritePosted 1/22/2013 10:58:40 PM
I'm on the fence with these weapon's too. Which one has better attack range and an overall faster move-set? I made a mixed build with 27 str and was wondering which one is preferred with that kind str. I know I can't 1-hand the Great club at 27 str, but I prefer 2h fighting mostly so that's not a problem.
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#5HolyGravePosted 1/22/2013 11:01:26 PM
I love the 2HR1 rolling attack, it has stunlock and if you roll and they walk out of the way, whenever you are locked on, the attack still hits them.
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#6HeavensEndPosted 1/22/2013 11:10:58 PM
Large Club is better imo. Poison build up at the cost of a slightly lower AR and it feels more versatile to me. Both do possess that rolling 2HR2 that cannot be parried though.
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#7m415mikePosted 1/22/2013 11:46:20 PM
Large club looks cooler, has a good 1H R2, inflicts poison, and is lighter.

The AR difference is completely negligible, I'm sure.

Those 2H rolling R1s are nasty, though. Quick, can't be parried, and will stagger despite opponent's poise.