But the collision detection in this game seems wildly biased against the player. Why can adjacent enemies spam their attacks all day without ever having to worry about hitting one another while I have to block or dodge every one? Why can they slice through columns while my weapon practically searches for surfaces to bounce off of and negate my attack? Why am I being killed by an archdemon or some enemy with a lance because they managed to attack me from another room through a wall?
Considering the series likes to pride itself on having fair difficulty (i.e. one which is not based on cheap deaths or overpowered bosses, but strictly on skill), it doesn't seem "challenging" to have enemies regularly void the laws of physics so much as it is annoying. --- http://www.last.fm/user/Aganar