Some things I personally didn't like about the game

#1Luthor_Posted 2/16/2013 4:13:44 PM
I got this game after hearing ton of praise for it, and went in pretty open minded. I knew it would be a challenge, and as a huge Monster Hunter fan, I thought I was ready for it.

But.. I got the wrong kind of challenge..

So it all started at the character creation screen. First off, I could not get the creator to work well at all. Nothing changed what you expected it too, and in the end my character was ugly as hell. Kind of a downer, but whatever. I figured I wouldn't be seeing him much anyway.

Then I got to the class selection. I was given basically no info on any of this. So I picked something that sounded decent and went on with the game. (I don't specifically remember which class, but I figured out later that the item I started with was next to useless, which pissed me off a little)

So, after unknowingly gimping myself for the rest of a hard game, I went on to the first area after a pretty kick ass cut scene.

I was welcomed with some pretty awkward controls (IMO) but nothing I couldn't handle. Cool, time to get started.

The first thing I noticed after a while was the combat was slow as molasis. Sure, some people might like that and feel its realistic, but I just couldn't dig it.

I got to the first bond fire and was immediately left with like 4 different directions to go. All I knew was that I had to ring a bell or something. So I picked some random path, got my ass kicked by some untouchable ghosts, and figured I might as well keep trying.

After a ton of confusion and wrong paths, I Googled the s*** and headed the right way. Apparently I *have* to keep my phone by me, because this is a "community effort". In other words, its a game with little to no direction or story with unforgiving checkpoints that expect me to Google through the game. That or spend forever trying the wrong way wondering if I'm just doing it wrong.

After an hour of fighting the same damn enemies over and over, I finally made it to the Demon guy. Well, he jumped off the side of the wall. Fantastic boss battle right there. God only knows if I needed some loot from that guy.

So after dodging some homing missile arrows and watching a giant furry "boss" suicide, I walked onto a bridge and got f***ing torched by a dragon. Thanks for the damn warning. Time to redo a s*** ton of work.

And after fighting all of those same enemies AGAIN and watching this boss suicide AGAIN (great AI by the way) I took a side path and *hold your breath* got to fight a RAT!

Fast forward a s*** ton of more skele warrior undead things and I got one shot by some wizard guy.

I quit. There was nothing gratifying to any of that at all. It should not take hours of frustration and forced searching the internet to get to the meat of the game.

That was horrible.
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"It doesn't matter what controller you have in your hand as long as you enjoy pressing the buttons..."
-RPG_Apostle
#2aneed4peedPosted 2/16/2013 4:19:50 PM
How did you manage to fight and kill the Taurus Demon boss twice in your first playthrough? That's awesome!
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a knock, a thud, a tiny...zwoosh, where?
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#3Kyuubi4269Posted 2/16/2013 4:20:42 PM
You are bad and you should feel bad!

You seem to be holding on to MH logic instead of learning the game, take your time and you'll see the clues, often keeping calm is most important.
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If your shop is getting shot by an arrow trap, sometimes you are going to get an arrow in the knee.
PSN: Lord_of_Cinders
#4Luthor_(Topic Creator)Posted 2/16/2013 4:21:14 PM
aneed4peed posted...
How did you manage to fight and kill the Taurus Demon boss twice in your first playthrough? That's awesome!


That may be mistaken memory.

He may have just suicided once.
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"It doesn't matter what controller you have in your hand as long as you enjoy pressing the buttons..."
-RPG_Apostle
#5JalopiePosted 2/16/2013 4:21:41 PM
Hmmm.. I'm thinking you're talking about the Taurus demon up on the wall, before the dragon and you said he fell off/suicide. Ok I follow that. I've seen videos online of that happening.

As for you getting back after dying and you say he's there again and fell once more is where you lose me.

If he did it once that's it. He wont respawn.

Hmmm..
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PSN: Waratog
#6Luthor_(Topic Creator)Posted 2/16/2013 4:22:50 PM
Kyuubi4269 posted...
You are bad and you should feel bad!

You seem to be holding on to MH logic instead of learning the game, take your time and you'll see the clues, often keeping calm is most important.


I wasn't using MH logic.

I was getting annoyed being killed by things I couldn't have stopped without watching a damn walk through beforehand and then having to redo tons of work..
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"It doesn't matter what controller you have in your hand as long as you enjoy pressing the buttons..."
-RPG_Apostle
#7Luthor_(Topic Creator)Posted 2/16/2013 4:24:00 PM
Jalopie posted...
Hmmm.. I'm thinking you're talking about the Taurus demon up on the wall, before the dragon and you said he fell off/suicide. Ok I follow that. I've seen videos online of that happening.

As for you getting back after dying and you say he's there again and fell once more is where you lose me.

If he did it once that's it. He wont respawn.

Hmmm..


Yea I guess it only happened once. I guess I forgot.
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"It doesn't matter what controller you have in your hand as long as you enjoy pressing the buttons..."
-RPG_Apostle
#8huki4101Posted 2/16/2013 4:31:55 PM
You QQ a lot for a MH fan. Dare I say gb2unity?

But seriously, don't expect this game's boss fights to hold a candle up to any monsters from MH; that just isn't its strong point. Part of the fun should be the unforgiving exploration and feeling like you're gonna get ****ed over no matter which route you choose and no matter which corner you turn. The combat IS clunkier than MH, and it takes some getting used to, but at least the i-frames in dodges are colossal compared to MH rolls. The combat is definitely more forgiving.
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I'm like, six damn strings never sounded so appealing.
MHTri - Felix
#9dozingdevilPosted 2/16/2013 4:38:26 PM
Dark Souls is about keeping your eyes peeled, taking hints and all around being very very perceptive.

The crestfallen warrior at the beginning of firelink tells you there are two bells you have to ring, the first is up above. You clearly went down.

The bridge is burnt to the **** house. Eventually you take notice of stuff like that and learn to see things for what they 'are' instead of just as 'things that are there'.

For example, in a later area you will be using an 'elevator', it's stained with blood. If you don't get off immediately, it will continue going up to spikes hanging from the ceiling. It's all about learning from your mistakes, at first it might be trial and error, but it teaches you to see things later you wouldn't have seen when you first started.

The character creation is pretty shoddy in dark souls. it's much better in demons. you should've just stuck with a default.

As for Class selection, you pick what sounds good for how you might want to play. your first playthrough is never going to, and shouldn't be, optimised. The stats speak for themselves, and if they don't, I question how many RPG's you've played.

The 'gifts' have descriptions. What did you pick? Either way, this isn't consequential in your first playthrough, regardless of whether you actually picked something usesless. the only truly useful starting gift is the master key, and it's designed for replayability.

You wouldn't have gimped yourself.

The controls aren't clunky imo, but each to their own. it's pretty straight forward, left triggers left hand, right triggers right.

What starting class did you pick? not all weapons are slow, but it's fair to not dig a realistic style of battle.

The staircase to go the right way really isnt that difficult to find.

There's no such thing really as doing it wrong. Just different.

I'm aware it's possible for the Taurus demon to jump off the bridge, but in my many MANY playthroughs. I haven't had it happen a single time. you were 'lucky'

That '**** ton of work' is literally like a 2 minute sprint.
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PSN: Swordsaintscoot/ IronShadowDragon
#10AIreadylnUsePosted 2/16/2013 4:41:45 PM
What I got from this is:
->I went the most hidden direction and attacked some invincible guys. It took me a guide to know I shouldn't be fighting invincible guys and should go the only path that isn't tucked the hell out of the way.
->I don't know how to explore around the safe areas before throwing myself at death over and over again.
->The Taurus boss suicided (a very rare occurrence) twice (an impossible set of occurrences).
->I died to a rat (we've all been there brah).