If you could nerf/buff items in Dark Souls; what would they be?

#1WalkingPlaguePosted 5/12/2013 12:12:22 PM
Hmm?
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#2Bleachfreak7Posted 5/12/2013 12:35:21 PM
I would buff the grass cress shield, giants armor, zweihander, and dark bead.
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#3MC_Knight01Posted 5/12/2013 12:43:17 PM
Firesurge. That spell even with 400 doesn't break someones guard
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#4SSJPabsPosted 5/12/2013 12:50:56 PM
I would nerf enemy arrows so they don't curve in mid-air to hit you. That's such a "gamey" thing to do.
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#5Lieutenant_FuzzPosted 5/12/2013 1:04:59 PM
I'd buff all elemental weapons a lot. I'd also nerf all magic a lot. And I'm not a magic so OP pls From help guy. I have several intelligence builds, but I think being able to easily instantly kill any player regardless of health is idiotic.
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#6AlltraPosted 5/12/2013 2:30:28 PM(edited)
First thing I'd do is rebuff the DWGR to what it was before the patch that lowered the Burden to 25%.

Second thing I'd do is undo the Nerf to Iron Flesh.

After that I'd make it impossible to stun people except during a Parry, breaking their guard, or dealing 50% or more of their max HP in a single hit. (Calling such hits "Heavy Hits")

Then I'd change the Wolf Ring, instead of giving you Poise, it would increase the threshold for Heavy Hits to 75% of your max HP. In fact, I'd probably just remove Poise all together, and just use the Heavy Hits system, and have certain gear increase the threshold by a small percentage.

I'd then increase the Magic Damage Reduction on the Crest Shield to 100%, because we need a 100% Magic Block Shield.

I think I'd undo the nerf on the Pyromancy Glove too, and restablish it's Magic Adjust to what it was before they lowered it.
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#700Killaz00Posted 5/12/2013 7:51:49 PM
Alltra posted...
First thing I'd do is rebuff the DWGR to what it was before the patch that lowered the Burden to 25%.

Second thing I'd do is undo the Nerf to Iron Flesh.

After that I'd make it impossible to stun people except during a Parry, breaking their guard, or dealing 50% or more of their max HP in a single hit. (Calling such hits "Heavy Hits")

Then I'd change the Wolf Ring, instead of giving you Poise, it would increase the threshold for Heavy Hits to 75% of your max HP. In fact, I'd probably just remove Poise all together, and just use the Heavy Hits system, and have certain gear increase the threshold by a small percentage.

I'd then increase the Magic Damage Reduction on the Crest Shield to 100%, because we need a 100% Magic Block Shield.

I think I'd undo the nerf on the Pyromancy Glove too, and restablish it's Magic Adjust to what it was before they lowered it.


Those are terrible ideas you should be ashamed
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#8cody316Posted 5/12/2013 8:07:54 PM
I'd triple the damage of the broken sword. But have it only scale with resistance.

And I'd have your bare fists scale with your level.
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#9TenderwatersPosted 5/12/2013 9:04:34 PM
Buff the kick scaled to weight. A big heavy dude should send skinny little boys flying.
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#10R0YB0TPosted 5/12/2013 9:27:15 PM
cody316 posted...
I'd triple the damage of the broken sword. But have it only scale with resistance.

And I'd have your bare fists scale with your level.


Is there a way to make bare fists viable right now?
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