Why (In my opinion) Endermen were the biggest fail ever

#1fetchystickPosted 10/20/2011 6:00:54 PM
So we all know endermen. The 3 block tall mob that was introduced in 1.8 and had more hype around it than a group of scouts running around with soda poppers (tf2 reference) have you noticed nobody was really swept off their feet by them?

You know why the endermen had all the hype in the first place? Because it was new. It was different, and you know what? It was scary as junk. Let me tell you a bit about the mob's conception.

Notch was tired of working on the code for villages so he began working on the code for a new mob. He wanted it to be creepy, almost mysterious. One might even say scary. He worked to make it scary and found out a way that sent quivers and chills down the members of mojang. He wrote an essay about how the endermen was mysterious and creepy. How the player would be completely in the dark as to what they were, never encountering them, never having trouble with them, but the endermen would always be there, looming over the horizon.

Should the player observe the endermen, should he view it directly. The enderman would freeze and deliver a soul-piercing stare straight back at him. The player would sense that something had just gone horribly wrong. They would be locked in eye contact with the creature they had just disturbed. And the second they broke eye contact, the creature would attack.

A fine concept indeed. But then Notch made the biggest mistake ever.

HE POSTED THE ESSAY ONLINE.
He also wrote everything about the endermen on the minecraft wiki. featured them in the pax demo. Basically revealed what the endermen was to the entire community.

Now everyone knew what the endermen did, and while it seemed unsettling, the enderman suddenly lost the mysterious atmosphere it relied on to instill fear inside the player. Now the endermen were no secret, no mystery to anyone.

1.8 was released in short time. Everyone looked around for the enderman. They encountered one, many killed it, many were slain by it. But most people fought it and just thought "meh" whatever the outcome. The enderman wasn't scary, it wasn't creepy. It was just a cheap, gimmicky mob that destroyed player structures.

Notch, let this be a lesson to you. Don't tell everyone everything that is going to be in the next update. People enjoy discovery much more than following instructions. And if a feature relies on the player knowing nothing about it in order for the player to receive the full experience, don't reveal the new feature.
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#2DuckerdooPosted 10/20/2011 6:07:57 PM
And then people started playing with them...
http://www.youtube.com/watch?v=pv7Ht9Fcs34
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#3Mr HangmanPosted 10/20/2011 6:18:38 PM
Revealing facts about the endermen is not why they've had a poor response. It's because their teleportation feature is buggy, they aren't very dangerous, they're killed too easily, they're too common, the ender pearl is currently useless, and their block movement ability just ends up making a mess by creating forests of floating trees, small holes in buildings, and after enough time very messed up looking caves. 1.9 will fix several of these, making them tougher, rarer, giving a cool use to the ender pearl, and limiting the types of blocks they can carry. I don't know if they fixed its look detection but I would guess they will. What they really need is some sort of AI behind their block movements. Random placement is pointless, they should be designed to use that ability for combat, for example tearing down walls to get to you. Or they could tend to build creepy spires resembling the ones in the End.
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#4TuxedoCyanPosted 10/20/2011 6:22:15 PM(edited)
I think one of the biggest mistakes was releasing endermen without sound effects (or in 1.8, giving them zombie sounds as a placeholder, no sounds in 1.9 pre releases so far)

Should have waited to release them with the sounds. Throw some creepy sound effects on endermen, and they might become creepy/scary. Remember how Ghast were back with the release of the nether? The nether was pretty scary for a lot of people to even go to, just because you could hear ghasts around you regardless of how far away they were. Those demon baby sounds they have. IMO, I was expecting endermen to have some freaky sounds in 1.8's release.
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#5Darksun45230Posted 10/20/2011 6:27:06 PM
http://www.youtube.com/watch?v=DIeQgwEJUms

This is what we expected the Endermen to be. This is what it could be again.
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#6LzyRobPosted 10/20/2011 6:28:36 PM
TuxedoCyan posted...
I think one of the biggest mistakes was releasing endermen without sound effects (or in 1.8, giving them zombie sounds as a placeholder, no sounds in 1.9 pre releases so far)

Should have waited to release them with the sounds. Throw some creepy sound effects on endermen, and they might become creepy/scary. Remember how Ghast were back with the release of the nether? The nether was pretty scary for a lot of people to even go to, just because you could hear ghasts around you regardless of how far away they were. Those demon baby sounds they have. IMO, I was expecting endermen to have some freaky sounds in 1.8's release.


I actually like the fact that they don't have a sound effect.
Keeps them mysterious, and hidden/secretive.

Don't get me wrong, a sound effect for when they teleport, or attack (Basically anything after they've become hostile) would be cool. But don't give them a sound like the zombies' groan/moan that you can hear through walls.
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#7TuxedoCyanPosted 10/20/2011 6:30:27 PM
I think they should be randomly aggressive toward you instead of only becoming aggressive when looked at. It's too easy to just not look at them. It would be more scary if you saw a few of them, kept from looking at them, and then they just a random started attacking you without being aggravated.

Also, If there is a group of endermen and you look at one, I think all of them should attack, and not just the one you looked at. That's also what I envisioned before 1.8.
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#8DuckerdooPosted 10/20/2011 6:31:04 PM
The type of endermen I was hoping for was something like that one fan vid.
http://www.youtube.com/watch?v=DIeQgwEJUms
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#9TuxedoCyanPosted 10/20/2011 6:40:07 PM
http://twitter.com/#!/C418/status/112674502365818880
http://twitter.com/#!/C418/status/113939929414893568

I can't find where I saw it, but I saw a screenshot of the sound file names for the endermen sounds, and they are getting a scream sound effect. I think they could end up creepy eventually.
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#10GastroidPosted 10/20/2011 6:47:50 PM
What's everyone's stance on the 1.9PR Endermen? You know, the fellows with the not-as-buggy teleportation, more health than just about anything, huge amounts of damage given, concept of self-awareness that allows them to be entirely creepy and smart at the same time, and, this cannot be overstated enough, much better teleportation abilities? Although they aren't that mysterious, no, they are still beasts to be reckoned with and one of the most unique mobs in the game combat-wise.
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