The 360 Controls?

#1PabloEscobar20Posted 7/10/2011 1:44:04 AM

So does anyone know if the button configuration on the 360 controller will mirror that of the PS3? Like the RB/LB and L1/R1 bumpers being the primary attack buttons?

Because it would be really annoying to have to constantly spam the bumpers on the 360, since they are really clicky and not really made for button mashing. And the triggers as well. I am hoping they make the necessary changes and really work on the 360 controller, instead of just copying the same placement from the Dual Shock.

#2Rancoeur3Posted 7/10/2011 6:14:30 AM
And what do you want then? Personally I want the same config in the case it's not configurable in the options or I would get lost after playing so much Demon's Souls.

The L1/R1 of the 360 pad definitely doesn't have the same feeling as the PS3 pad but I don't remember having any problems with it in any games though and you don't mash buttons in Demon's Souls unless you want to get killed. Have to see if holding L1 for the shield isn't strange, but it seems okay.

Dunno for the triggers, if it's like Demon's Souls you're not using L2/R2 very often, but I think parry will play a bigger role, have to see too.

But I guess I can't be sure until I test it on Dark Souls I really wonder how it will be different, especially after playing on the PS3 pad.
#3Charon77Posted 7/10/2011 10:07:05 AM(edited)
I imagine the primary attacks would be mapped to LT/RT. In my experience, L1/R1 on the PS3 controller are generally mapped to the same functions that LT/RT are on the 360 controller (aiming and shooting in T/FPS games, for example), and vice-versa for L2/R2 and LB/RB.
#4BladescorpionPosted 7/10/2011 1:14:04 PM
Hopefully triggers attack.

On the bright side 360 controller is adult size.


I love my ps3 but those controllers are too small
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Posted from my iPad/iPhone. Forgive spelling issues.
#5Ellone LoirePosted 7/10/2011 3:34:03 PM
Pretty sure the button layout will be the same as in Demon's Souls. Personally, my only concern with the 360 controller is the d-pad. Cause there is always one direction where you need to press pretty hard for it to register. And the "defect" shifts itself all the time. Sometimes it will be the down button, sometimes it will move to the left button lol its crazy. XD I'm already aware of the issues of the pad. Its a minor annoyance and I forsee it could be problematic if you need to swap spells or items quickly and the pad isn't responsive.
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Without syntax and grammar, human language would not be any different from the chimpanzees that shout repeating sounds. ~ Phillip Tobias
#6Vari3tyPosted 7/12/2011 1:35:25 AM

Ellone Loire posted...
Pretty sure the button layout will be the same as in Demon's Souls. Personally, my only concern with the 360 controller is the d-pad. Cause there is always one direction where you need to press pretty hard for it to register. And the "defect" shifts itself all the time. Sometimes it will be the down button, sometimes it will move to the left button lol its crazy. XD I'm already aware of the issues of the pad. Its a minor annoyance and I forsee it could be problematic if you need to swap spells or items quickly and the pad isn't responsive.
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Without syntax and grammar, human language would not be any different from the chimpanzees that shout repeating sounds. ~ Phillip Tobias


This is what I'm thinking as well. I'm probably going to get for the PS3, and it doesn't hurt to have a d-pad that works well.

#7c0rr0s10nPosted 7/12/2011 2:47:10 PM
Since Right Trigger is considered R1 in ALL other games(like Call of Duty for instance) I would say there's nothing to worry about.
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Brink: Take team fortress 2 and then you take everything fun out of it...then add parkour!
#8PabloEscobar20(Topic Creator)Posted 7/12/2011 5:38:44 PM

I might just get it for the PS3 if the controls don't end up being as responsive or quick. I will definitely miss the party chat with friends though.

I wish there was a demo or something near release.

#9Meijimasha13Posted 7/21/2011 10:21:01 PM
Party chat would ruin the game. There is a reason it wasn't in Demon's Souls and having it as an option in the 360 version will destroy the atmosphere.
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KZ3 is the most goon filled game in multiplayer history. Everybody is either invisible, disguised as a teammate, or being escorted by a robo-bodyguard FerdMertz
#10BladescorpionPosted 7/22/2011 5:35:53 AM(edited)
Meijimasha13 posted...
Party chat would ruin the game. There is a reason it wasn't in Demon's Souls and having it as an option in the 360 version will destroy the atmosphere.

Not having party chat would be a major flaw. After all, people will just use Skype, an instant messenger voice chat, the other console (as my friends and I did), or the unlimited mobile to mobile calling on cell phones. Disabling chat Is only a douche thing that only idiots and lazy people will not get around. Cod was forced by ms to enable it.

The atmosphere was perfectly fine an the gameplay was still hard in demons souls. Just made it more fun to chat.

Of all the reasons to disable voice chat "ruining the atmosphere" is the worst and dumbest. Portal 2 coop has robots and they cannot talk in game except in r2 d2 like beeps, but it still has chat. The you are a robot atmosphere was not ruined and the game was easy in single player and coop, unlike how dark souls will be.

The real reason is japan gamers do not play socially like American gets do. This is the reason why there is no 360 like party chat on the ps3, unless the last update added it without my knowledge.
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Posted from my iPad/iPhone. Forgive spelling issues.