Project Zero 2: Wii Edition
wow... the controls are beryond terrible...
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einhaender posted... The controls are honestly the biggest "f**k up" this gen for me! I must be weird then, since it took me literally half an hour to grasp the controls, and since then I only got better at them. With the PS2 version it was always a one-trick pony for me. Ah well, opinions. --- Currently playing: FFVII, FFXIII, Project Zero 2 Wii, Valkyrie Profile 2. | |
Getting used to controls doesn't mean they're good. I got used to the controls in Mask of the Lunar Eclipse, but they were still a collective pile of crap. | |
einhaender posted...
Unfortunately, they also lack the ability to use motion to add immersion, or a pointer to aim for effectively. (Not talking about this game's controls, I haven't played it yet, I mean in general) Having a split controller so you can have you hands further apart is also a nice bonus for comfort. --- Operation Zero, aimed at bringing Project Zero 2 Wii Edition to NA: http://www.facebook.com/pages/Operation-Zero/131582506953973 | |
pedrovay2004 posted... Getting used to controls doesn't mean they're good. I got used to the controls in Mask of the Lunar Eclipse, but they were still a collective pile of crap. Somehow, I'm starting to think that people just suck at using the controls in the Wii FFs. I really can't see in what way they are that much harder to get used to than the PS2 games. Well, as I said, maybe I'm just weird then (fyi I'm not trying to act like a fanboy here, but rather I truly don't have any problems with the controls. In fact I enjoy them more, the more I play). --- Currently playing: FFVII, FFXIII, Project Zero 2 Wii, Valkyrie Profile 2. | |
I'm getting used to the controls. It's really awkward to use the wiimote just to move the camera up and down only and the nunchuk for other lateral movements. Still have the Corruption moveset installed in me. --- Joy is to the ears that hear not the mouth that speaks. Chronicles of the Unbeliever | |
The controls aren't too bad, the only thing that bothers me is having to keep your right hand up and steady all the time... after a few hours, my wrist kinda gives in a bit and I can feel some pain (I prefer classic controls here since I marathon games when given the time). On the side note - the lock-on function has no problems at all. The only thing I can see it bothering people is that the lock-on does NOT center in the middle like in FF4 but the lock-on is the WHOLE outer circle. This means the ghost you lock-on will not be 100% bang on centre but towards the outer-rim. It's definitely easier with large groups ... to get a triple shot. BUT it just gives off a sense of "fail - lock-on system" especially when you've played FF4. After you can get your mind around this point, it's clearly a lot better. Some of the fails in FF4 controls still exist but meh, it's alright as long as you can keep that wrist in some neutral position 90% of the time. | |
Swordsaint10 posted... The controls aren't too bad, the only thing that bothers me is having to keep your right hand up and steady all the time... after a few hours, my wrist kinda gives in a bit and I can feel some pain (I prefer classic controls here since I marathon games when given the time). If you have trouble keeping the Wiimote steady for long periods of time, are you holding it up in the air in front of you? I'd recommend resting it on your lap/knee instead, it steadies your aim/tilt and allows you to rest your arm. I play all Wii game with a 'mote + nunchuk setup this way. --- Operation Zero, aimed at bringing Project Zero 2 Wii Edition to NA: http://www.facebook.com/pages/Operation-Zero/131582506953973 | |
Agreed, the controls are awful, especially in comparison with the elegance of the original. Using the nunchuck for lateral movement and the Wiimote for vertical pointing is extremely awkward, in both this game and in PZ4. It's even worse here, because the game design isn't built around it. With the cinematic perspective of the original, it was easy to jerk the controller in the direction of a ghost and raise the camera. With the fixed third-person perspective, ghosts that zap around have become nuisances. Not challenges. Nuisances. This shift in perspective also makes the non-hostile story-related ghosts less interesting to capture: the camera either has to break with your regular perspective in a disruptive fashion to alert you of their existence, or you may just be blissfully unaware of them. Holding A to pick up objects or open doors also doesn't add anything. The shaking-arm ghost has no story significance, so it's not tension or horror, it's just a nuisance to take a while to pick up every object and occasionally lose health doing so. If the original hadn't existed, I would call the problematic control scheme worth it for the story. But you can get this story in its purest form on the PS2. | |
Phasmatis92 posted... If you have trouble keeping the Wiimote steady for long periods of time, are you holding it up in the air in front of you? I'd recommend resting it on your lap/knee instead, it steadies your aim/tilt and allows you to rest your arm. I play all Wii game with a 'mote + nunchuk setup this way. lol, if I didn't rest my arm I don't think I'll last even 30min XD My arm's fine, even for long periods (~3hrs) . . . Just my wrist from twisting and turning the stupid controller. | |
I agree on the contols there the only thing bringing this game down. It really bothers me when I'm trying to capture a vanishing ghosts. The battle portion is not too bad but it definatly should be better I'm also really glad the design the ghost this time to evade lock on so it doesn't make it to easy. I hope Nintendo in the future, releases a hd bundle of this and FF4 with WiiU pad camera controls. It would make this game a horror masterpiece. --- Operation Zero, aimed at bringing Project Zero 2 Wii Edition to NA: http://www.facebook.com/pages/Operation-Zero/131582506953973 |
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