Finally, a resolved plot hole! *spoiler chapter 5*

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Externica
Posted 7/3/2012 3:02:26 PM
You know, there are three things that bugged me, while playing PZ2 on the PS2. One was "Why don't Mio and Mayu escape through the forest?"

The other one was Mayu being trapped inside the cell of the Kurosawa's house and than vanishing after Mio unlocked the door.
The problem was: Mayu is trapped, the door locked. So she searches for the key, returns and unlocks the door. But Mayu isn't anywhere to be seen. She thinks, Mayu's in the back first, but can't find her either. Cue controllable Mayu-Sequence, where she enters the Kiryu's household.
And it was never explained how she escaped the cell.

In the remake, Mio returns only to see that the door is open again, her sister missing and Mio angry about the trouble she went through.
It's a minor thing, but it feels nice that this is finally resolved.

And Akane is much easier to fight this time. In the original, she came from one side and her puppet from the other. It's still easy to miss who's who, though. But this time, they are standing next to each other.
Malek86
Posted 7/3/2012 3:42:50 PM
Akane is pretty easy to fight. I never had too much trouble against her. Even if they came from different directions, they usually came at slightly different times. And you can understand who's who from the voice.
DragoonGriffith
Posted 7/3/2012 3:46:48 PM
Externica posted...

And Akane is much easier to fight this time. In the original, she came from one side and her puppet from the other. It's still easy to miss who's who, though. But this time, they are standing next to each other.


Noticed this too. In the PS2 version there was no way for me NOT to lose health (especially, on higher difficulty)
While I was taking pictures of the wrong ghost, the real one would attack me from the other side in the original.

In the WiiMake, they didn't even touch me once (the evade function being tremendous help).
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Currently playing: FFVII, FFXIII, Project Zero 2 Wii, Valkyrie Profile 2.