* Buff Beams no longer go down when a Tower is pushed out from them (though that specific Tower will lose its buff since it's no longer within the Beam) * Fixed bug where Supreme Full-Set Bonus (36%) was being given to Transcendent Gear (supposed to be 33%) * Electric Aura damage is now applied if enemies already within that Aura lose their Elemental Enhancement (i.e. are in Strength Drain) * Charging Sharken now have constant Charge Speed which doesn't increase with difficulty (and Charging Movement-Speed itself decreased by 40%), and Towers are now more prioritized to Targeting Charging Sharken over other enemies (as they do with Desummoning Djinn). Sharken also now have a more obvious visual and sound effect when beginning to wind-up a Charge. * Sharken can no longer fully embed pushed Defenses into world geometry * Healing Aura no longer heals Kraken * Equipment Tooltip overlay on Tavern-Shop equipment now shows the resale value * Enraged Enemies now only add Aggro from other Enemies, not from anything else (Players, Towers, etc) -- making them much more likely to attack the other enemies when Enrage Auras are placed near Towers * Fixed straggler spawns where Survival Spawn times would tend to have enemies slowly appear way after most of the wave was over, or in massive rushes at any point * Jetpack-Hovering through Teleporters (i.e. Aquanos) will no longer sometimes cause you to be relocated off the map * Transcendent Survivalist now unlocks properly (thanks Dunimas!) * Added "A Sharken Has Arrived!" notification * Doubled the likelihood of Halloween Item drops * Added Option to disable Enemy Spawn Notifications ("... Has Arrived!" & accompanying sfx), though it will not yet work on Ogres but currently works on the other enemy types * Equalized Monkey Pet's Nightmare damage multiplier with the other Pets (20% reduction in its Damage in NM) * Fixed a case where Player Shops purchase Mana-limit could have been exceeded * Fixed various enemy stuck spots on Shipwreck Ruins MonsterFest & Shipwreck Ruins PvP geometry
* Changed Multi-Threaded renderer back to using the option for it, rather than always-being-enabled. May have been causing slowdown on some systems, so now you can try it out via the "Don't Use Multi-Threaded Renderer" option in the Configuration Tool and see which works better for your system.