6.77c changes

#41Harry_McKenziePosted 3/16/2013 12:21:53 PM
Ultima_Weapon33 posted...
her ult is removed when someone is in MELEE range next to her

151 range is not melee, let alone 375.


for a hero like drow that you wont ever get close to there isnt a difference.

LookANinja posted...
Spiked Carapace duration reduced from 2.75 to 2.25
* Spiked Carapace cooldown increased from 14 to 23/20/17/14


Doesn't feel like a big enough nerf to me.


Keep in mind that you will have lvl 1 carapace til midgame.
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#42FormalhautPosted 3/16/2013 12:37:36 PM(edited)
From: Harry_McKenzie | #041
for a hero like drow that you wont ever get close to there isnt a difference.


have you ever actually played dota? there are quite a lot of gap closers/disables.

edit:

also, From: SwaglockHolmes | #025
i really like the halberd buff.


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#43ChaapPosted 3/16/2013 12:31:16 PM
nope there are no stuns or slows or windwalks or movement abilities that will get you close to a hero with no mobility
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#44TonyHawk50Posted 3/16/2013 12:41:53 PM
From: Harry_McKenzie | #034
You guys are just stupid. Drow is still a monster, her ult is removed when someone is in MELEE range next to her. Wow big deal, as if people ever get near Drow unless she is stunned or hexed.


A lot of spells provide stun.

You don't seem to be considering other abilities that are able to close the gap as well.

In general, people don't take on Drow without backup anyway.
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#45PaperbladePosted 3/16/2013 12:47:44 PM(edited)
lmao

Well Drow it was nice seeing you be viable for about 10 minutes back to being trash because people can't understand the concept of killing the carry

Other nerfs are good

Living Armor change is godly
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#46BakedStuffEtcPosted 3/16/2013 12:51:29 PM
Drow nerf is pretty nice. Pretty much disarms her if you get that close instead of allowing her to still have more Agility than pretty much anything at that range

Nyx probably could've used a Mana Burn nerf instead of a minor carapace nerf

Illuminate mana cost is pointless because Chakra Magic
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#47Harry_McKenziePosted 3/16/2013 1:00:03 PM
TonyHawk50 posted...
From: Harry_McKenzie | #034
You guys are just stupid. Drow is still a monster, her ult is removed when someone is in MELEE range next to her. Wow big deal, as if people ever get near Drow unless she is stunned or hexed.


A lot of spells provide stun.

You don't seem to be considering other abilities that are able to close the gap as well.

In general, people don't take on Drow without backup anyway.


Yes exactly same way as Drow is always gonna shot from behind her team and have a bkb. If closing distance with Drow was so easy then she would never be a problem.
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#48ThePCFanGirlPosted 3/16/2013 1:03:57 PM
Harry_McKenzie posted...
TonyHawk50 posted...
From: Harry_McKenzie | #034
You guys are just stupid. Drow is still a monster, her ult is removed when someone is in MELEE range next to her. Wow big deal, as if people ever get near Drow unless she is stunned or hexed.


A lot of spells provide stun.

You don't seem to be considering other abilities that are able to close the gap as well.

In general, people don't take on Drow without backup anyway.


Yes exactly same way as Drow is always gonna shot from behind her team and have a bkb. If closing distance with Drow was so easy then she would never be a problem.


Exactly Drow was never a problem.
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#49Crimson_JesusPosted 3/16/2013 1:06:33 PM
* Heavenís Halberd's Disarm is no longer dispelled by Manta

Praise be to balance gods! Now if only it would go through BKB, it might be useful.
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#50funkyfritterPosted 3/16/2013 1:15:16 PM
Tranquil nerf was needed. I like the kotl and nyx changes, although kotl might need a little more. Halberd is much better now and treant needs to be tested again. Drow got beaten to death and locked in a closet, hopefully she gets let out in 6.78.
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