6.81 Patch notes

#1NewAnimeFanDVPosted 3/31/2014 3:09:00 AM
https://docs.google.com/document/d/1weKszu6G5RbiTPGBSbvO_7SNHiX22huDooCbHCsVmlk/preview?sle=true

Dark Seer:
- Vacuum cooldown increased from 28 to 30
- Reworked Surge

Confirmed Real
---
The official Flail Girl(Seven) of the Final Fantasy XIII: Agito(Type-0) board
#2drakkus07Posted 3/31/2014 3:30:17 AM
what day is it tomorrow
---
https://dotabuff.com/players/33832422
http://i3.minus.com/iexgkwW21LZ03.jpg
#3NewAnimeFanDV(Topic Creator)Posted 3/31/2014 3:31:36 AM
depends where you live
---
The official Flail Girl(Seven) of the Final Fantasy XIII: Agito(Type-0) board
#4PaperbladePosted 3/31/2014 4:37:44 AM
Icefrog has made April Fool's patches before, nothing in that changelog is anywhere near as silly as "there's now 5 lanes" and "Clinkz has 1000 range"
---
I dislike arguments of any kind. They are always vulgar, and often convincing. ~ The Importance of Being Earnest
#5SpeedDemon20Posted 3/31/2014 4:46:26 AM
Undying:
- Tombstone now requires 3/4/5/6 hits to kill (only attacks from heroes can damage the tombstone)
- Every time the Tombstone is attacked by a hero it spawns an additional wave of zombies
- Zombies now have a timed life of 5 seconds.


Wait, so does Soul Rip not heal it? Or is it going to have a bajillion armor and 3/4/5/6 HP, which means Soul Rip would fully heal it even with only one unit in the area? And why the timed life on zombies? Are the zombies lives independent of the tombstone (since if it were dependent, a final wave of zombies would spawn on the last hit and instantly die)? This seems like a huge nerf.
@_@

---
http://www.playdota.com/img/art/2858/fanart/f1244804694.jpg
Crystal Maiden... gal could break your heart in a thousand pieces. -Rucks
#6PaperbladePosted 3/31/2014 4:52:11 AM
I imagine it works like Nether Ward/Frozen Sigil/Swarm/Supernova/other spell I'm forgetting.

My interpretation is that zombies last 5 seconds instead of the lifetime of the tombstone, so if you drop one and they instantly blow it up they get 6 zombies beating on their whole team for their troubles (+1 from when it spawns for 7)
---
I dislike arguments of any kind. They are always vulgar, and often convincing. ~ The Importance of Being Earnest
#7blackwolfLT7Posted 3/31/2014 4:55:12 AM
Lycan nerfs ;'/
---
http://dotabuff.com/players/161087396
Master of 5 stacks, keeper of the art, protector of knowledge.
#8GunmaN1905Posted 3/31/2014 4:56:33 AM
Well, it could be real if it wasn't for that troll confirmed vacuum cd nerf, lol.
But I still expect a patch in 2 weeks, last version before TI.
---
PSN: GunmaN1905
Steam: GunmaN1905
#9SpeedDemon20Posted 3/31/2014 5:02:09 AM
Paperblade posted...
I imagine it works like Nether Ward/Frozen Sigil/Swarm/Supernova/other spell I'm forgetting.

My interpretation is that zombies last 5 seconds instead of the lifetime of the tombstone, so if you drop one and they instantly blow it up they get 6 zombies beating on their whole team for their troubles (+1 from when it spawns for 7)


Oh, okay. It seems pretty cool when you explain it like that.

---
http://www.playdota.com/img/art/2858/fanart/f1244804694.jpg
Crystal Maiden... gal could break your heart in a thousand pieces. -Rucks
#10TheCoolzPosted 3/31/2014 5:07:21 AM
Sven:
- Removed cast point on Godís Strength
- While under the effect of Godís Strength, Greater Cleave radius increased to 500

AHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHA!!!!
---
Sven of the Outcast
https://d3esbfg30x759i.cloudfront.net/pap/zlCfzRRiugAvPz6KBJ