Card Making Game V.7: Off the Rails

#121Savra104Posted 7/26/2012 12:25:36 PM
Just some Rock support for fun.

Gold King Jewelous
LIGHT
Rank 3
Rock/Xyz/Effect
3 Level 3 Rock-Type monsters
When 1 or more Rock-Type monster(s) is banished: Gain 1000 Life Points. Once per turn: You can detach 1 Xyz Material; Banish up to 2 Rock-Type monsters from your Graveyard. If you banish 2 monsters by this card's effect: Draw 1 card.
ATK/1200 DEF/3600

Gold Refinder
LIGHT
3
Rock/Effect
You can banish this card you control; add up to 3 banished Rock-Type monsters to their owner's Graveyard(s).
ATK/800 DEF/800

Mineral Miner
EARTH
3
Rock/Effect
Once per turn: You can send 1 Rock-Type monster from your Deck to your Graveyard; Rock-Type monsters gain 300 ATK until the End Phase.
ATK/1200 DEF/900

Rock-Climbing Rock
EARTH
3
Rock/Effect
While 3 or more of your Rock-Type monsters are banished: You can Special Summon this card from your hand.
ATK/600 DEF/1000

Stone-Rolling Stone
EARTH
3
Rock/Effect
When this card is sent from your Deck to the Graveyard: Special Summon it. If this card was Special Summoned by this effect: You can target 1 Level 3 or lower monster your opponent controls; destroy it.
ATK/0 DEF/0

Supreme Totem
DARK
3
Rock/Effect
Once per turn: You can banish 1 monster from your Graveyard to place 1 Totem Counter on this card. If this card has 2 or more Totem Counters: This card can be treated as 2 Xyz Materials for the Xyz Summon of a Rank 3 monster. (While this card is an Xyz Material, it is treated as 1 Xyz Material)
ATK/0 DEF/1800

False Gold King Soulless
DARK
Rank 3
3 Level 3 Rock-Type monsters
You can also Xyz Summon this card by using a "Gold King Jewelous" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material to target 1 face-up Level 5 or lower monster; banish it.
ATK/2600 DEF/1200
#122ScizoreonPosted 7/28/2012 4:18:52 AM
Heroic Champion Gae Bulg
Rank 4
Warrior / Light / Xyz
2500 / 1700
3 Level 4 Monsters
If this card destroys a monster by battle you can detach 1 Xyz unit from this monster to destroy all monsters on your opponents field of the same Type as the destroyed monster.

Yugioh Versions

Pokemon Leader LT. Surge
Level 4
Warrior / Light
1900 / 1100
Each time a Thunder-Type monster is special summoned destroy 1 card.

Pokemon Leader Wattson
Level 4
Warrior / Light
1600 / 1400
If a Thunder-Type monster declares an attack your opponent cannot activate any Spell or Trap cards until the end of the damage step.

Pokemon Leader Volkner
Level 6
Warrior / Light
2700 / 2100
This card cannot attack face-down monsters or monsters with level lower than this monster's level. During each each of your end phases if this card did not declare an attack and your opponent does not control any face-up monsters with level equal to or greater than this monsters level you can special summon from your hand or graveyard 1 Machine or Thunder-Type monster.

Pokemon Leader Elesa
Level 5
Warrior / Light
2100 / 1600
Once per turn if a Thunder-Type monster you control attacks your opponent directly you can return that monster to your hand then special summon 1 Level 5 or lower Thunder-Type monster from your hand.
#123RSThe4thPosted 7/28/2012 6:38:07 AM
Septentrion Dubhe
Rank 3
Psychic / Fire / Xyz
2000 / 2000
3 Level 3 monsters
This monster cannot be destroyed in battle (Damage calculation is still applied normally). Once per turn, at the start of Main Phase 1: You can detach one Xyz Material from this monster: Destroy all monsters on the field except for this one. After applying this effect: Move to the End Phase. When this card is sent from the field to the grave: Special Summon 1 "Dubhe Husk" from your hand or deck.

Dubhe Husk
Level 6
Psychic / Fire
2000 / 0
Cannot be normal summoned or set. Can only be Special Summoned through the effect of "Septentrion Dubhe".
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I see a little silhouetto of a man. Scaramouch, Scaramouch...
#124RSThe4thPosted 7/28/2012 3:13:00 PM
Giving Dubhe Husk some sort of actual effect:

Dubhe Husk
Level 6
Psychic / Fire
2000 / 0
Cannot be normal summoned or set. Can only be Special Summoned through the effect of "Septentrion Dubhe". Any battle damage involving this monster is doubled.

Phecda Clone - Green
Level 4
Psychic / Dark
1900 / 0
Cannot be destroyed in battle and any battle damage involving this monster is negated. When this monster is targeted by a card effect: Send it to the graveyard immediately. You can banish this monster and "Phecda Clone - Pink" from your hand or field; Special Summon one "Septentrion Phecda" from your Extra Deck.

Phecda Clone - Pink
Level 4
Psychic / Dark
1900 / 0
Cannot be destroyed by card effects. When this monster is attacked: Send it to the graveyard immediately. You can banish this monster and "Phecda Clone - Green" from your hand or field; Special Summon one "Septentrion Phecda" from your Extra Deck.

Septentrion Phecda
Level 8
Psychic / Dark / Fusion
2800 / 2800
"Phecda Clone - Green" + "Phecda Clone - Pink"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card cannot be attacked or targeted by any card effects. At the End Phase of the turn that this monster was Special or Fusion Summoned: Banish it, then shuffle "Phecda Clone - Green" and "Phecda Clone - Pink" from your grave or Banished zone into your deck.
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I see a little silhouetto of a man. Scaramouch, Scaramouch...
#125Savra104Posted 7/28/2012 7:43:40 PM
Some Archfiends.

Lesser Skull Archfiend
DARK
4
Fiend/Effect
Once per turn: You can increase this card's Level by 2 and its ATK by 1000. If you do, during the End Phase of the turn this effect was activated: This card is banished and you take 1000 damage.
ATK/1500 DEF/1200

Archfiend Ribs of Thunder
DARK
6
Fiend/Effect
When this card is Summoned: You can banish 1 Fiend-Type monster you control; Special Summon 1 "Archfiend" monster from your Deck (except "Archfiend Ribs of Thunder"). An "Archfiend" monster Special Summoned by this effect cannot be destroyed until the End Phase and is destroyed during the End Phase.
ATK/2000 DEF/1200

X-Skull Archfiend
DARK
Rank 6
Fiend/Xyz/Effect
2 Level 6 Fiend-Type monsters
During the End Phase of your turn: Target 1 face-up monster on the field; destroy it. If this card would be destroyed by a card effect: you can detach 1 Xyz Material from this card instead.
ATK/2500 DEF/1200

(Psi) Archfiend, Lord of the Pandemonium Rain
DARK
Rank 8
Fiend/Xyz/Effect
2 Level 8 Fiend-Type monsters
You can also Xyz Summon this card by using a "X-Skull Archfiend" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card to target 1 card on the field; destroy it. While this card has Xyz Materials attached to it, during the End Phase of each turn: decrease the ATK of non-"Archfiend" monsters by 500.
ATK/2700 DEF/2300
#126Blade_NolenPosted 7/29/2012 2:17:41 AM
Earth Worm
LV 1/Earth/Insect
200 ATK/300 DEF
When this monster is destroyed (by card effect or battle), add to your hand 1 Insect-type "Worm Monster" from your deck.

Level-Eating Worm
Lv 1/Dark/Insect/Tuner
0 ATK/0 DEF
-Once per turn: Reduce the LV of 1 Insect-Type monster on the field. Then, you can increase the LV of this card.
-You can sacrifice this card to increase the LV of 1 Insect-type monster equal to this cards current level.

Stinging Worm Lord
Rank 4/Light/Insect/XYZ
1200 ATK/2800 DEF
3 Level 4 Insect-Type Monsters
Once per turn: You can detatch 1 Xyz Material from this card to look at the top five cards of your deck. For each Insect-type "Worm Monster" you reveal, your opponent must discard one card from the top of their deck. If this card is targeted by an effect, you can discard 1 Xyz Material to change the effect to "Your opponent can Special Summon 1 Banished Insect-type monster."

Divine Worm Lord
Lv 10/Light/Insect/Fusion
3000 ATK/2200 DEF
"Dark Diviner" + "Stinging Worm Lord"
This card can only be Special Summoned by Fusion Summon. A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card cannot be destroyed by battle. When this card declares an attack, destroy the defending monster immediatly. when you destroy a monster with this effect, discard a number of cards equal to that monsters level from the top of your opponents deck. If this card would be destroyed by card effect, you can Banish 2 Insect-Type monsters from your Graveyard to negate the effect.

Worm Hole
Spell Card
Special Summon one Insect-type "Worm" monster that is Banished. Then, Banish one Face Up Monster on your opponent's side of the field.

D.D. Worm
Lv 2/Earth/Insect
500 ATK/ 850 DEF
FLIP: Return up to 2 Banished Insect-type "Worm" monsters to the Graveyard.

Blast Worm
Lv 3/Fire/Insect
1200 ATK/1300 DEF
When this Face Down card is attacked, equip it to the Attacking Monster and Negate it's attack. During your opponent's next Standby Phase, destroy the equipped monster and your opponent discards cards from the top of their deck equal to it's level.

Worm Infestation Pit
Field Spell Card
Each time an Insect-type "Worm" Monster is destroyed by Battle, place 1 "Worm Counter" on a Face Up Monster on the field. When a Monster with a "Worm Counter" leaves the field, the controller of that monster must do one of the following:
- Discard 1 card from their hand.
- Send 2 cards from the top of their deck.
If this card would be destroyed by a card effect, you can Banish 2 Insect-type monsters to negate that effect and place 1 "Worm Counter" on 1 Face Up Monster instead.

Revived Worm Lord
Lv 5/Dark/Insect
2100 ATK/2000 DEF
This card cannot be Normal Summoned or Set. It must first be Special Summoned by returning 4 Banished Insect-Type "Worm" monsters of different levels to the Graveyard. Once per turn, this card is not destroyed by Battle. When this card does Battle, your opponent must send 1 Card from the top of their deck to the Graveyard.

Tapeworm
LV 1/Dark/Insect
0 ATK/ 0 DEF
FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is placed in their S/T Zone. While Face up on the field in your opponent's S/T zone, each time a Spell/Trap card is used, place 1 "Worm Counter" on this card (Max 5). When this card is destroyed, place the "Worm Counters" on new targets.

Infestation Rot
Spell Card
Destroy all Face Up Monsters with "Worm Counters" on them.
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Pokemon White FC: 3182-0732-4125
#127ScizoreonPosted 7/31/2012 3:00:07 AM
Soul Slinger Virgil, the Eternal
Level 4
Pyro / Water
1770 / 1350
When this card is summoned you can target 1 Continuous Spell or 1 Continuous Trap card in your opponents graveyard. Equip the targeted card to this monster. As long as this card remains face-up on the field this cards effect is treated as the effect of the card equipped to this monster.

Soul Slinger Conan, the Younger
Level 2
Pyro / Water
670 / 650
When this card is summoned you can target 1 Normal Monster in your opponents graveyard. Equip the targeted card to this monster. This card gains attack and defence equal to the respective value of the monster(s) equipped to this monster.

Soul Slinger Raphael, the Thief
Level 1
Pyro / Water
0 / 0
When this card is summoned you can target 1 Monster card in your opponents graveyard. Equip the targeted card to this monster. This card gains the effect of any monster(s) equipped to this monster.

Soul Slinger Ren, the Magus
Level 4
Pyro / Water
1970 / 1450
When this card is summoned you can target 1 Quick-Play Spell card in your opponents graveyard. Equip the targeted card to this monster. Once per turn you activate the effect of the card equipped to this monster (This is treated as a monster card effect).

Soul Slinger Richard, the Conqueror
Level 5
Pyro / Water / Tuner
2270 / 1950
When this card is summoned you can target 1 Level 6 or higher Synchro monster in your opponents graveyard. Equip the targeted card to this monster. Once per turn you can send cards from your Spell/Trap zone to their owners graveyard (other than cards equipped to this monster.) with combined level equal to the level of the Synchro monster equipped to this card minus 5. Then Special Summon the Synchro monster equipped to this one to your field (This is treated as a Synchro summon).

Soul Slinger Hel, the Dark Queen
Level 10
Pyro / Water
3270 / 3150
This card cannot be normal summoned or set. This card can only be special summoned by banishing 3 cards equipped to face-up "Soul Slinger" monsters you control. Once per turn you can target 1 card in your opponents graveyard. Add the target card to your hand. If this card would be destroyed you can negate its destruction by returning 1 "Soul Slinger" in your graveyard to your deck and 3 card in your opponents graveyard to your opponents deck.

Chthonian Ammo
Spell
Target 1 card in your opponents graveyard. Equip the targeted card to 1 face-up "Soul Slinger" monster on your field.
#128Savra104Posted 7/31/2012 12:43:26 PM
Spider support.

Ninja Spider
EARTH
4
Insect/Effect
Once per turn, during either player's Main Phase: You can banish 2 Insect-Type monsters from your Graveyard and target 1 monster your opponent controls; banish this card until the End Phase and change the targeted monster to Defense Position. You must control this face-up card to activate and to resolve this effect.
ATK/1200 DEF/1000

Long Legs Spider
EARTH
5
Insect/Effect
This card is unaffected by the effects of Trap Cards. When this card destroys a Defense Position monster: You can discard 1 card from your opponent's hand.
ATK/1900 DEF/2000

Hider Spider
EARTH
4
Insect/Effect
This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.
ATK/1300 DEF/1800

Trap Hole Spider
DARK
1
Insect/Tuner
When your opponent's monster is summoned: You can Special Summon this card from your hand, then change the battle position of that card.
ATK/300 DEF/300

Spiderweb Gauntlet
Quickplay Spell
Target 1 face-up monster your opponent controls; change that target to Defense Position. If you control an Insect-Type monster, that target cannot change its battle position until your opponent's End Phase after the turn this card was activated.
#129RSThe4thPosted 7/31/2012 2:11:59 PM
Time Man
Level 4
Spellcaster/Dark
1700/1400
This monster can attack twice per Battle Phase. Once, at any time during your turn: You can banish one Spell card from your hand; Your opponent's monsters can only attack every other turn, as long as this monster is face-up on the field.
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I see a little silhouetto of a man. Scaramouch, Scaramouch...
#130ScizoreonPosted 7/31/2012 11:08:41 PM
Orange-Eyes Pewter Dragon
Level 3
Dragon / Earth
1400 / 500
You can discard this card from your hand to special summon 1 Normal Dragon-Type monster from your hand or graveyard.

Yellow-Eyes Silver Dragon
Level 6
Dragon / Light / Gemini
2300 / 2300
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect; Once per turn you can send 1 Normal Dragon-Type monster from your hand or deck to the graveyard to deal damage to your opponent equal to half the attack of the sent monster. This card cannot declare an attack during the turn this effect is used.

Green-Eyes Marine Dragon
Level 4
Dragon / Water
1800 / 1400
Each time a Normal Dragon-Type monster is summoned you can destroy 1 Spell/Trap on your opponents field OR discard 1 random card from your opponents hand.

Indigo-Eyes Azure Dragon
Level 5
Dragon / Wind
2400 / 0
If 1 or more Normal Dragon-Type monster on your field would be destroyed by a card effect you can send this card from your hand or field to the graveyard to negate the activation and effect of that card and destroy it.

Violet-Eyes Golden Dragon
Level 9
Dragon / Fire
3400 / 2900
The strongest of the three legendary dragons. The one who tames this beast will be the prophesied ruler of legends.

Rainbow-Eyes Corona Dragon
Level 12
Dragon / Divine / Fusion
7000 / 7000
Violet-Eyes Golden Dragon +Blue-Eyes White Dragon + Red-Eyes Black Dragon + Yellow-Eyes Silver Dragon + Indigo-Eyes Azure Dragon + Green-Eyes Marine Dragon + Orange-Eyes Pewter Dragon
This card cannot be special summoned except by fusion summon using the above fusion material only. This card is unaffected by card effects. During each players standby phase place 3 Rainbow Counters on this monster. If Dragon-Type Monsters on your field would be destroyed (by battle or card effect) you can remove 1 Rainbow Counter from this monster instead.