Card Making Game V.7: Off the Rails

#61Savra104Posted 6/26/2012 2:38:57 PM
Old Dog New Tricks

Elemental HERO Amazon
EARTH
4
Warrior/Effect
Once per turn, you can activate one of the following effects:
*Banish 2 "HERO" monsters from your Graveyard; draw a card.
*Return up to 2 of your banished "HERO" monsters to the Deck.
ATK/1400 DEF/1800

Elemental HERO Volcanoa
FIRE
3
Warrior/Gemini
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
*This card is also treated as an EARTH monster. Once per turn: You can target 1 card on the field; Destroy it.
ATK/1300 DEF/600

Evil HERO Nightmare Eidos
LIGHT
3
Fiend/Effect
You can discard this card; add 1 "Dark Fusion" or "Dark Calling" from your Deck to your hand. You cannot activate "Dark Fusion" or "Dark Calling" during the turn you activate this effect.
ATK/1300 DEF/200

Evil HERO Terra Obscura
EARTH
8
Fiend/Fusion/Effect
"Elemental HERO Ocean" + "Elemental HERO Woodsman"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can Tribute 1 face-up monster either player controls; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.
ATK/2500 DEF/2000
#62chrisjrogersPosted 6/26/2012 2:52:11 PM
I think it's time for a new challenge to be added.

Challenge: Simple Nightmare
Make cards are simple but extremely dangerous when used right. These cards must be like Laughing stocks in some situations while others they are the worst nightmare of your opponents. Keep their effects short and simple but powerful, also try and avoid them getting the ban-hammer thrown at them. :) Something like Sangan is one example of a card that would work for this while Darkhole is another.
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Reality can throw you some curve balls that statistics can't predict. Best be prepared for them. :)
#63RSThe4thPosted 6/26/2012 3:26:16 PM
Anything You Can Do I Can Do Better (More MtG)
Door to Nothingness
Spell
Discard 5 cards and tribute 5 monsters you control: You win the duel.

Gruesome Discovery
Trap
Pay 1000 Life Points: Your opponent discards 2 cards. If a monster was destroyed in the turn this card is activated: See your opponent's hand and select which cards to discard.

Markov Blademaster
Level 4
Warrior / Fire
1000/1000
This monster may attack twice per turn. Each time this monster inflicts battle damage to your opponent: Increase the original ATK and DEF of this monster by 300.


It's funny how an effect that seems really broken in one TCG is relatively tame in another.
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I see a little silhouetto of a man. Scaramouch, Scaramouch...
#64012yArthur0Posted 6/26/2012 3:30:18 PM
Get the hell out!
Normal Spell Card
Select one monster in the field, send it to the grave.
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Doomed Warp Hole
Counter Trap Card
Negate the activation of a Spell or Trap Card that Special Summons one or more monsters, and destroy it. The monster(s) that was about to be summoned this way is sent to grave.
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Space Jumper
Level 2
Light / Warrior
700/1000
Flip: Select one card your opponent control; "Space Jumper" and that card goes back to the owner's hand. You cannot set any monsters until the end of your next turn.
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Tribute to the Blessed
Normal Spell Card
Discard one card and Special Summon one monster from any player's graveyard. It cannot attack this turn.
#65RSThe4thPosted 6/26/2012 3:37:26 PM
[This message was deleted at the request of the original poster]
#66RSThe4thPosted 6/26/2012 3:42:06 PM
Simple Nightmare
Antimatter-Fueled Mech
Level 6
Machine / Dark
3500/3500
You may Special Summon this card from your hand by discarding 1 monster that is in your hand. This card's original ATK and DEF decreases by 500 for each card in your hand.
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I see a little silhouetto of a man. Scaramouch, Scaramouch...
#67ScizoreonPosted 6/26/2012 10:56:42 PM
Simple Nightmare

Hurricane Vortex
Quick-Play
Target 1 column. Destroy all cards in that column
#68occupinePosted 6/27/2012 12:21:14 AM
RSThe4th posted...
Simple Nightmare
Antimatter-Fueled Mech
Level 6
Machine / Dark
3500/3500
You may Special Summon this card from your hand by discarding 1 monster that is in your hand. This card's original ATK and DEF decreases by 500 for each card in your hand.


pfft that would be OP in an infernity deck
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I am the boil on the face of reality!
#69GX000(Topic Creator)Posted 6/27/2012 4:54:47 AM
just a dump of many random cards


Ninjitsu Art of Shadows
Continuos Trap
once per turn, when a face up "Ninja" monster you control is destroyed by battle while attacking: you can reduce the damage to 0 and then return the opponet's monster to the hand.


Doll Sewer
Lv: 1 / LIGHT / Fairy / Effect / ATK: 0 / DEF: 0
durring your opponent's turn: you can discard this card from your hand; special summon 2 Doll Tokens (Lv: 1 / LIGHT / Fairy / ATK: 0 / DEF: 0)


Bob-Omb
durring the end phase in which this card was targeted for an attack: destroy this card and 1 card your opponent controls.


King Bob-Omb
you can special summon this card (from your hand) by tributing 1 "Bob-Omb" durring the end phase, if this card attacked or was attacked this turn: you can destroy 1 card on the field.


Video Man
Lv: 8 / EARTH / Machine / Effect / ATK: 0 / DEF: 0
you can special summon this card (from your hand or grave) while you control 2 or more face up "Video" continuos spells. when this card leaves the field: destroy all face up "Video" continuos spells.


Video Fast Forward
Continuos Spell
"Video Man" gains 1000 ATK. one time only: you can discard 1 card; draw 1 card.


Video Pause
Continuos Spell
"Video Man" gains 500 ATK and DEF. one time only, when an attack is declared: you can negate the attack.


Video Play
Continuos Spell
"Video Man" gains 500 ATK and DEF. one time only, when a card on the field would be destroyed, you can pay 1000 life points instead.

Video Record
Continuos Spell
target 1 face up monster. "Video Man" gains half the ATK and DEF of that target (at the time it was targeted)

Video Rewind
Continuos Spell
"Video Man" gains 1000 DEF. one time only: you can return 1 card from your hand to your deck; gain 1500 life points.


Magician Girl Sisters
Lv: 8 / DARK / Spellcaster / Fusion / Effect / ATK: 3000 / DEF: 2500
"Dark Magician Girl" + "Gagaga Girl"
must be fusion summoned by sending the above cards you control to the grave (you do not use "Polymerization") and can not be special summoned by other ways. once per turn: you can target 1 face up Spellcaster-type monster you control and then declare a level; untill the end phase that target becomes the declared level. once per turn: you can descard 1 card; special summon 1 level 4 or lower Spellcaster-type monster from your grave but its ATK and DEF are halved and its effect on the field is negated.



Acid Ace
Lv: 10 / LIGHT / Warrior / Fusion / Effect / ATK: 3500 / DEF: 3500
3 level 7 or higher Warrior-type monsters
must be fusion summoned and can not be special summoned by other ways. once per turn: you can target 1 face up monster; that target loses 1000 ATK. when this card is targeted by a card effect: negate the effect and discard 1 random card from your opponent's hand.


Dread Joker
Lv: 10 / DARK / Warrior / Fusion / Effect / ATK: 4000 / DEF: 4000
3 level 7 or higher Warrior-type monsters
must be fusion summoned and can not be special summoned by other ways. once per turn: you can target 1 card on the field; destroy that target. this card inflicts piercing battle damage. this card can not be destroyed by card effects.

--continued--
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derp. somehow i've become Arceus on B/W 2 boards...
#70GX000(Topic Creator)Posted 6/27/2012 4:58:48 AM
Kuriboh Land
Field Spell
only "Kuriboh" monsters can declare an attack. if a "Kuriboh" monster battles it gains 500 ATK (permanently, before damage calculation)


Malefic Kuriboh
Lv: 1/ DARK / Fiend / Effect / ATK: 300 / DEF: 200
can not be normal summoned or set. must be special summoned (from the hand) by banishing 1 "Kuriboh" monster from your deck and can not be special summoned by other ways. if there is not face up field spell destroy this card. when this card is destroyed (except by its own effect): special summon 1 "Kuriboh" monster from your deck.


(repost) Evo-Burst, Winged Kuriboh
Lv: 4 / LIGHT / Fairy / Fusion / Effect / ATK: 300 / DEF: 200
"Winged Kuriboh" + 1 LIGHT monster
must be fusion summoned by banishing the above monsters you control (you do not use "Polymerization") and can not be special summoned by other ways. when a monster is targeted for an attack: you can discard 1 card; untill the end phase, that monster can not be destroyed by battle and you take no battle damage from battles involving it. when this card is destroyed: you can special summoned 1 banished "Winged Kuriboh"



Cyber Kuriboh
Lv: 1 / LIGHT / Machine / Effect / ATK: 300 / DEF: 200
you can equip this card in your hand to a face up "Kuriboh" monster you control. the equipped monster can not be destroyed by battle


Blue-Eyes White Kuriboh
Rank: 1 / LIGHT / Fairy / Xyz / Effect / ATK: 300 / DEF: 200
A "Kuriboh" who aspired to become great and powerful like the mighty "Blue-Eyes White Dragon"
1 "Kuriboh" monster + 2 level 1 monsters
once per turn when this card battles, durring the damage step: you can detach 1 Xyz material from this card; this card's ATK becomes 3000 and its DEF becomes 2500 untill the end of the damage step.
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derp. somehow i've become Arceus on B/W 2 boards...