Infernities

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Sith___Master
(Topic Creator)
Posted 8/20/2012 7:05:06 PM
Wazzpinator posted...
Take out the tour guide and an avenger for another infernity inferno and another grepher/arma. You might want to cut out the calls for zero maxes but that's your call.
Take out the bottomlesses for warnings and the mirror force for another TT


Avenger is the only tuner I run in the deck so I would feel safer with it at two honestly since if anything happens to that one, I'd be screwed. I also run two Inferno because 3 was often dead for me and clogged a lot of my hands. Zero Max is a card I've looked at before but was never sure. I may cut one call for a Max and see how that runs. I may follow your advice for Arma for Tour Guide as well. I'll have to see.
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Nickcool1996
Posted 8/20/2012 7:05:07 PM
I don't play Infernities, but why aren't you running this?

http://yugioh.wikia.com/wiki/Infernity_General
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Wazzpinator
Posted 8/20/2012 7:16:33 PM
From: Nickcool1996 | #012
I don't play Infernities, but why aren't you running this?

http://yugioh.wikia.com/wiki/Infernity_General

Clogs the hand, and you would only get a Necromancer and an Avenger out. Would be alright if it didn't negate the SS'd monsters' effects.
Sith___Master
(Topic Creator)
Posted 8/20/2012 7:17:41 PM
Nickcool1996 posted...
I don't play Infernities, but why aren't you running this?

http://yugioh.wikia.com/wiki/Infernity_General


We don't have it yet in the TCG I believe (this is for real life as well). Plus, the monsters it brings back don't let me do a whole lot since its either two Necromancers that can't use their effects, or a Necro and Avenger which just lets me go into Armory Arm.
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"And all the wants, And all the needs, All I dont want to need at all."
Blingya25
Posted 8/20/2012 11:05:25 PM
It's not about using their effects that makes General good. If you have the right monster on your field and graveyard, bring back beetles and sync the correct level monster for Red Nova Dragon or Xyz the Necromancers for Leviar and bring back Mirage and reuse Mirage.

The only downside is WHEN you draw him. Other than that, I think it's worth it to have at least 1 General if you are more of a risky player. You may risk inconsistency or increase deck, but I think General pays off well.

AND WTH is wrong with its release date? I thought it was suppose to come out long time ago?
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Wildfire1313
Posted 8/21/2012 9:54:28 AM
Don't use Infernity General.

Also I'm here to post that the Hundred Eyes Dragon loop hasn't been a reliable win condition since 2010. And that there are much more reliable ways for the deck to win.
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Nickcool1996
Posted 8/21/2012 9:56:23 AM
Ah, I see now.
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Wildfire1313
Posted 8/21/2012 10:01:38 AM
Blingya25 posted...
It's not about using their effects that makes General good. If you have the right monster on your field and graveyard, bring back beetles and sync the correct level monster for Red Nova Dragon or Xyz the Necromancers for Leviar and bring back Mirage and reuse Mirage.


These are all "winmoar" situations and Infernity has tons of possible winmoar cards and General is one of them. Infernity does not need winmoar cards.
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Sith___Master
(Topic Creator)
Posted 8/21/2012 10:10:49 AM
Wildfire1313 posted...
Don't use Infernity General.

Also I'm here to post that the Hundred Eyes Dragon loop hasn't been a reliable win condition since 2010. And that there are much more reliable ways for the deck to win.


Care to list them then? I just used that loop to search for my Barriers then end with usually Void Orge, Doom Dragon and Stardust. Also, I'm curious to why you suggested Instant Fusion in the other topic.
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"And all the wants, And all the needs, All I dont want to need at all."
Wildfire1313
Posted 8/21/2012 10:17:01 AM
The other ways that I'm referring to requires you to change your deck to a completely different variants. If you're using Infernity for the HED loop then you might not want to change your deck so significantly.

Instant Fusion is a consistency card that functions as a monster when you want it to or not as one when you don't want it to. You can use it to replace a possible missing LV3 or LV4 for Synchroing or use it for XYZs. It's a card that people started using in OCG Infernity decks and from extensive testing on DN it works great.
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