It doesn't add up. Since 2D mode doesn't have to render each frame twice, we should expect 2D mode to look twice as good or twice as smooth. That would mean 2D mode is not tapping into the full power of the PS3 available? I always thought they came as close to maxing out the system as they could realistically expect in UC2 and 3 already. This would mean there is a lot more resources available that they didn't make use of.
What it does depending on your 3D tv, passive(theater style) or active (glasses that shutter) my experience with passive is Nate or whoever your focusing on is in 720p but the backround is as low as 480p so the backround dosent look the greatest.
Having said that it does look incredible. It just gave me a headache and became more of a chore to put them on for games so I returned mine.
I believe active 3D displays in higher resolution as far as the backround goes but I'm not certain.
Type "3D" in the search box and you will find several topics. There were a couple of them that I wrote in, about lack of detail and actual missing layers/elements. I also made a youtube video to illustrate.
Overall I wasn't impressed. The ghosting on the TV I was watching was bad and not worth it to play in 3D.
Ok my opinion on this, everything looked and ran just as smoothly as the other games. All i can say is if you seriously played this game in 2D on your first playthrough, you seriously missed out on one epic adventure. Its like this game was made for 3D.
From: Kjones77 | #004 What it does depending on your 3D tv, passive(theater style) or active (glasses that shutter) my experience with passive is Nate or whoever your focusing on is in 720p but the backround is as low as 480p so the backround dosent look the greatest.
Passive 3D has to use half of the resolution. Active uses the full resolution, so that could be part of the reason.
Uncharted 3 is rendered at 896x504 in 3D mode and 1280x720 in 2D mode. It's literally half of the pixels, but visibly it should look something like 70% as sharp as 2D.
However, because this game uses AA, the reduction in resolution should be barely noticeable if at all.
I've played it in 3D on my HX800 active set and there resolution drop is noticeable in the form of more aliasing and so is the lower LOD causing more model swapping. And the frame rate also takes a bigger hit. Also the game has nice depth but some crosstalk which gets really bad during the pre-rendered cutscenes. For more details read here: http://www.eurogamer.net/articles/digitalfoundry-vs-uncharted-3?page=2
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Played it on a passive LG 47 inch and it looks very good, altough there is definitely a resolution drop in backgrounds. For those that have ghosting issues, try to lower your 3d strength in options: when i put it on max i get ghosting but when i leave it around the halfway mark or slightly above that i don't have ghosting at all.