-Laura is injured so frequently that her ability to "use continues" seems implausible.
-No torpedo boobs.
-What happened to combat flipping? Remember when you fight in Tomb Raider you do back flips, side flips and forward flips with auto aim for maximum damage and style!
-Climbing is too easy and their isn't enough punishment. Remember the original Tomb Raider? That game was amazing, you had to time your jumps perfectly and hit buttons at just the right time to grab ledges, climbing in and of itself was a hardcore puzzle with a death by vertigo nightmare awaiting you.
-Dual wielding. Tomb Raider was all about dual wielding your pistols while strutting around with your enormous cones (they were like symbols of each other, and Lara's girl power).
The only valid complaint would be the platforming.
Except it really isn't that valid.
3D Platforming used to be hard because you were fighting the controls and the game at the same time.
It's a serious problem nostalgic fanboys have with games in that they think OH MAN OLD GAMES USED TO BE SO BRUTAL EVERYTHING IS PISS EASY NOW. When in reality the old games had bulls*** artificial difficulty that didn't add to the game but took away from it because it was forced by bad game design.