i'd rather just have experience for killing stuff which levels you up, and then skills that level up as you use them.
You should think that through a bit more... I'd be a level one with max skills?!? or a level 20 with no skills whatsoever. I'm not saying the two couldn't mesh well but they probably won't. Anyway this is the way the ES series handles leveling, it's been that way for 20 years, it isn't going to change now. --- Xbox Live GT: Topher2006
Having to use skills that you never intended to use in the first place for better results when leveling up is extremely poor design.
And this is coming from someone who efficient leveled three characters. --- How about I just walk up to you, take your cereal, punch you in the face, and say "/breakfast"? Yeah, not very nice. -frk_of_hpttln
Any the only game in the series like that is Oblivion, it has nothing to do with the core system at all. People really need to understand that.
Just because it was handled in generally the same way across all games thus far doesn't make it any better. --- How about I just walk up to you, take your cereal, punch you in the face, and say "/breakfast"? Yeah, not very nice. -frk_of_hpttln
After playing both Morrowind and Oblivion, I can say that I liked Oblivion's system better. It's not like every NPC always leveled with you in Oblivion and it's not like there was no scaling in Morrowind. There was just less scaling in Morrowind. In Morrowind, I had barely gone through any factions and I had a very powerful character by level 10. After level 16 I was untouchable. Then, there were no new enemies to get better against. In Oblivion, I didn't have to worry about that until past level 30. So, basically, I'd like Skyrim to have a system closer to Oblivion, just not quite as much scaling.