charge spells would be a good idea if they balance it. I mean Have a spell work 2 ways. Fast casting does whatever it supposed to do. Then have the "charge"(holding the button down) be a tad more potent. Have it where You take more damage or walk slower while holding it. Plus side your spell is 1.5 times stronger give or take. All I really want is my Pole Arms and Medium armor back. --- Spy Sappin'ma Sentry!
You could create powerful spells and I believe you can also get scrolls/buy powerful ones as well. It doesn't need to look flashy to be powerful y'know.
I'd rather they touch up on the necromancy side of things, possibly put levitation back in too. --- The moment man devoured the fruit of knowledge, he sealed his fate... Entrusting his future to the cards, man clings to a dim hope.
For charging cost all it should cost is additional magicka. I'll run a situation by you:
Say getting to one of the advanced levels (25, 50, 75, 100) Destruction allows you to charge up a spell for additional damage. Level 25 gets you to charge it x2, 50 is x3, 75 is x4, 100 is x5. So if you have an example fireball skill that does 10 damage for 10 magicka depending on your level you could make it do 20 damage for 20 magicka, 30 for 30, etc.
What are the drawback is obvious. If you charge a spell to x5 and you miss, kiss 5 times as much magicka goodbye. --- PSN: Badprenup BSOD Screensaver = The best PC prank ever: http://technet.microsoft.com/en-us/sysinternals/bb897558.aspx