As awesome as these ideas would be, don't forget they have to balance Stealth builds with combat, ranged fighting, and magic. So unless they add all sorts of neat-o features to those two styles as well, they probably won't do more than 1 or 2 distraction-type items. They don't want one build to look infinitely superior to the others I would hope. --- Greetings and Bienvenue!
#13The_87_ReaperPosted 1/13/2011 7:04:23 PM
If it's not seen, aren't they all stealth arrows? --- The future does not exist, because by the the time you're there it's already the present. Dr. Richard Epear - May 1st 2009
#14Python_2k9Posted 1/13/2011 7:06:58 PM
From: agentspoon | #003 Nailing a Bandit on the back of the head with a rock so he comes and investigates then stealth killing him would be awesome.
That reminds me of Farcry. I'd wrap a vine whip thing on a tree, peg a mercenary with a rock, hide, and watch him waltz into the trap. --- Currently Playing: Assassin's Creed: Brotherhood, SWAT 4 (Old, but awesome), Oblivion, Black Ops, and Fallout 1&2 GT: Python2k10. Feel free to hit me up. :P
#15TheMarkyHPosted 1/13/2011 7:53:11 PM
themagicpainman: Killin' everyone is killin' everyone. Combat needs more depth, but I think most people opt for the fighter class in RPGs for an excuse to not have to think, strategize and plan ahead. Some people just like to hack-n-slash, and combat-specific characters should sate that desire.
#16Python_2k9Posted 1/13/2011 7:54:53 PM
From: Nicodaemos | #009 I like how this topic is just one big reference.
A Thief reference, perhaps? --- Currently Playing: Assassin's Creed: Brotherhood, SWAT 4 (Old, but awesome), Oblivion, Black Ops, and Fallout 1&2 GT: Python2k10. Feel free to hit me up. :P