Keep, Cut or Change: The monsters of Oblivion.
Why all the hate for Will-o-Wisp? It's good to have a bastard creature here and there.
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how bout da hunger and ogrim from morrowind?
The Ogrim need to return, they were so cool in Morrowind. the Clanfear's huge, fat cousin with a pimpin gold nipple ring.
I agree with the people saying everything needs to return, even the annoying as hell will-o-wisps and spider daedra. Hopefully since they got rid of Oblivion's random leveled enemies the Will-O-Wisp will only spawn in specific areas instead of just popping up once you hit a certain level.
I honestly hope they get rid of most of the baddies, im excited for a butt load of new ones
Keep and change everything to be better. Also, bring back all the Morrowind stuff.
Except for things that don't make sense or whatever.
"Have you ever met a funny Japanese person? I didn't think so. All they care about is honor and tentacle porn."- Chantzanator
Will-o-the-wisps are awesome; just cast Command Creature on one and watch it neutralize everything in sight. They'll even zoom across rivers killing Mud Crabs around them.
Everything except Spriggans
Spriggan: The laugh-like noises they make drive me nuts and the Drain Luck Lesser Power is annoying; not that Luck is of much use to me, but I don't like the symbol showing a drained attribute that can't be Dispelled.
Liches: Make them actually fairly powerful; enough to justify making them the most expensive Summon. They weren't nearly as helpful in battle as some lesser and much magicka- cheaper
summons; particularly Atronaches and Daedroths.
Brown Bear: Change them to be a bit faster or some other different from Black Bears besides Health and Attack power.
Timber Wolf: Same as Brown Bear.
Mud Crab: Make them slightly stronger.
Paper Mario and the Seven Star-Shaped Objects of Generic Power:
Everything not mentioned below
Lich - More on the scale of Gedna Relvel from Tribunal, now that was a lich
Daedroth - I liked them a bit more as the magic casters they were in Morrowind, rather than the hulking alligator boxer they were in Oblivion, perhaps a mix of the two
Golden Saint - I'd prefer the Morrowind version
Dreugh - Again, Morrowind version
Bandits/Marauders - Make them named and don't let them randomly spawn with high level items
Goblin - Make it so that Goblin Warlords aren't the most powerful foe
Dremora - I appreciate the differentiation between the castes, but Oblivion took it too far, only a few are necessary
Hunger - Morrowind version
Dare I say they should put in the best monster ever.....................DUM DUM DUNNN CLIFFRACERS. HAHAHAHAHAHAH
Xbox live gamer tag-- Blackdeath182
The simplest solution is usually the best one, and the simplest solution is almost always violence. ~ Mugetsu
They should put in very rare boss versions of some creatures, like really powerful Lichs or legendary warriors or something like that.
Keep: Ogres, Minotaurs, Goblins, Mountain lions (duh), wolves, bears
Cut: Those yellow bastards WIll-O-Wisps, Ghosts, Imps, Scamps, Clanfears, Land Dreugh, Rats
Change: Everything else, either their appearance, or make them stronger... Skyrim's supposed to be this harsh environment, so obviousy the creatures are supposed to be stronger, right?