Keep, Cut or Change: The monsters of Oblivion.

#21bobfather7Posted 1/16/2011 2:02:05 PM
Why all the hate for Will-o-Wisp? It's good to have a bastard creature here and there.

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#22XxNumbersxXPosted 1/17/2011 12:33:05 AM
how bout da hunger and ogrim from morrowind?
#23I have no namePosted 1/17/2011 12:48:33 AM
The Ogrim need to return, they were so cool in Morrowind. the Clanfear's huge, fat cousin with a pimpin gold nipple ring.

I agree with the people saying everything needs to return, even the annoying as hell will-o-wisps and spider daedra. Hopefully since they got rid of Oblivion's random leveled enemies the Will-O-Wisp will only spawn in specific areas instead of just popping up once you hit a certain level.
#24privatecbatPosted 1/17/2011 12:53:47 AM
I honestly hope they get rid of most of the baddies, im excited for a butt load of new ones
#25parradox1992Posted 1/17/2011 1:04:32 AM
Keep and change everything to be better. Also, bring back all the Morrowind stuff.

Except for things that don't make sense or whatever.
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#26Lord_IchmaelPosted 1/17/2011 1:11:04 AM
Will-o-the-wisps are awesome; just cast Command Creature on one and watch it neutralize everything in sight. They'll even zoom across rivers killing Mud Crabs around them.

Everything except Spriggans

Spriggan: The laugh-like noises they make drive me nuts and the Drain Luck Lesser Power is annoying; not that Luck is of much use to me, but I don't like the symbol showing a drained attribute that can't be Dispelled.

Liches: Make them actually fairly powerful; enough to justify making them the most expensive Summon. They weren't nearly as helpful in battle as some lesser and much magicka- cheaper
summons; particularly Atronaches and Daedroths.

Brown Bear: Change them to be a bit faster or some other different from Black Bears besides Health and Attack power.
Timber Wolf: Same as Brown Bear.
Mud Crab: Make them slightly stronger.
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#27AlleRacingPosted 1/17/2011 2:51:52 AM
Everything not mentioned below

Spider Daedra

Lich - More on the scale of Gedna Relvel from Tribunal, now that was a lich
Daedroth - I liked them a bit more as the magic casters they were in Morrowind, rather than the hulking alligator boxer they were in Oblivion, perhaps a mix of the two
Golden Saint - I'd prefer the Morrowind version
Dreugh - Again, Morrowind version
Bandits/Marauders - Make them named and don't let them randomly spawn with high level items
Goblin - Make it so that Goblin Warlords aren't the most powerful foe
Dremora - I appreciate the differentiation between the castes, but Oblivion took it too far, only a few are necessary
Hunger - Morrowind version

#28Black_Death182Posted 1/17/2011 3:43:59 AM
Dare I say they should put in the best monster ever.....................DUM DUM DUNNN CLIFFRACERS. HAHAHAHAHAHAH
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The simplest solution is usually the best one, and the simplest solution is almost always violence. ~ Mugetsu
#29FinalPhoenix9Posted 1/17/2011 5:24:16 AM
They should put in very rare boss versions of some creatures, like really powerful Lichs or legendary warriors or something like that.
#30Behemoth81Posted 1/17/2011 5:46:03 AM
Keep: Ogres, Minotaurs, Goblins, Mountain lions (duh), wolves, bears

Cut: Those yellow bastards WIll-O-Wisps, Ghosts, Imps, Scamps, Clanfears, Land Dreugh, Rats

Change: Everything else, either their appearance, or make them stronger... Skyrim's supposed to be this harsh environment, so obviousy the creatures are supposed to be stronger, right?