I hope the passage of time will be slower

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  3. I hope the passage of time will be slower

User Info: kingcodebra

kingcodebra
5 years ago#1
Solely because of the way conversations will be held.

I used to use the freezing of time to get all the info I could and not worry about a shop closing or having to wait until the next dusk/dawn for things like Azura's quest. Won't be able to use that little bit of help this time.

But then I had another thought.

What's your ideal passage of time for a game? I think if one day went by every 4 to 6 hours it would help the people and places feel more alive because they wouldn't have to run like crazy through a way-too-compressed time scale to get things done. That would mean 2 to 3 hours for a store to open and close which might help some RPers feel like they have a "real" job, hehe.

How long would you want your ideal Skyrim day to be?
Take off your pants and jacket.

User Info: bestatfallin

bestatfallin
5 years ago#2
6 hours sounds good. 3 for "day" time, 3 for night, one half hour playing time would be around 2 hours game time, if i got my math right

User Info: SamuriChameleon

SamuriChameleon
5 years ago#3
4 to 6 hours? The two hour days in Dead Rising feel really long.

User Info: kevindrosario2

kevindrosario2
5 years ago#4
I wouldn't mind long days as long as they didn't take out the wait feature.
A new study shows that by 2025, American children will be too obese to ride hover boards.

User Info: kingcodebra

kingcodebra
5 years ago#5
@samurai

That's probably because you're only doing one thing. Add in the whole town and about 300 more survivors and you might wish you had the time to get to them/kill them.
Take off your pants and jacket.

User Info: SamuriChameleon

SamuriChameleon
5 years ago#6
That's probably because you're only doing one thing. Add in the whole town and about 300 more survivors and you might wish you had the time to get to them/kill them.

I'm sorry, I don't really understand what you just said.

User Info: bestatfallin

bestatfallin
5 years ago#7
especially for conversation sake, they spent all kinds of money on new and exciting voice actors, and then put you on the clock to talk to them. side note, it might be cool if NPC's ended conversation on there own. "It's late, I really must be going" then just walks away.

User Info: kevindrosario2

kevindrosario2
5 years ago#8

From: bestatfallin | #007
it might be cool if NPC's ended conversation on there own. "It's late, I really must be going" then just walks away.


That could get annoying.

Hey shopkeeper, can I buy that sword off of...
It's late, I really must be going
FUUUUUUU
A new study shows that by 2025, American children will be too obese to ride hover boards.

User Info: Numba1Hawk

Numba1Hawk
5 years ago#9
That actually sounds like a realistic thing that I would enjoy the first two times it happened to me.
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User Info: kingcodebra

kingcodebra
5 years ago#10
What I meant is that Dead Rising is pretty much linear compared to an ES game. Go here, save them/kill them, solve this case, done. And all taking place in a single mall.

Add in the rest of the town an numerous survivors good and bad and suddenly 2 hours for one day will have you screaming, "How in the **** am I supposed to do all that?!"
Take off your pants and jacket.
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