No fast travel?

#1kingcodebraPosted 2/9/2011 3:28:45 PM
The quests for the Anvil house, the twins in Chorrol and Cheydinhal, and Battlehorn castle just got a LOT more tedious seeing as I already killed everything on the path and JUST come through there...

It's a sad day for me.
#2Sniping_TurtlePosted 2/9/2011 4:19:20 PM
lrn2fortifyspeed
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#3True_Warrior52Posted 2/9/2011 6:41:37 PM(edited)
I would like to have horses actually be fast in Skyrim. I shouldn't be able to run as fast as my horse with 100 speed and 50 athletics.

Its on topic.
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#4AuronDragonPosted 2/9/2011 7:16:49 PM
At 100 speed you should be able to outrun your horse.
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It's what's on the outside that counts.
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#5kingcodebra(Topic Creator)Posted 2/9/2011 7:24:19 PM
But then you run into loading every 5 seconds anyways.
#6kevindrosario2Posted 2/9/2011 7:49:32 PM
Not if you have an uber pro PC like me.
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Math is a well known liberal bias
#7PRNDLPosted 2/9/2011 7:53:50 PM
With fast travel, the devs don't need to focus on things like quest progression, back tracking, travel distances, and such. Fast travel is a tool to make the dev's jobs easier.
#8kingcodebra(Topic Creator)Posted 2/9/2011 7:59:45 PM
Ah. I see what you mean. I hope if they designed the game as though there isn't any they still put it in.

Sometimes I forget ****.
#9solaris32Posted 2/9/2011 8:30:29 PM
^ Exactly. Don't blame fast travel, blame Bethesda for being lazy, if you must.
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"[Fallout 3] is the kind of game that I think about when I make love to my wife"-Darth_nacho
#10TheApd_ReturnsPosted 2/9/2011 8:33:01 PM
With fast travel, the devs don't need to focus on things like quest progression, back tracking, travel distances, and such. Fast travel is a tool to make the dev's jobs easier.


conversely, fast travel influences the developer's decision to make less quest and exploration content, a la there being less to see in oblivion than in morrowind

double edged sword
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it has made me want to reply Kotor 2 (never completely finished it)- OniEclipse
It's ok, neither did Obsidian.-lolfail