Now an important character or merchant won't be found dead in a land far-far away because some stupid bear walked into the city and chased the villager to death. This happend to me in Fallout:NV recently... I was walking near the Helios 1 factory and saw Boone's guard buddy get owned by 8 radiscorpians. For those who don't know where Helios 1 is, it is like across the map from the village that guy lived in.
^ Crearures in Skyrim have minds of their own and will like to wander around the world. But they're too supid to get passed walls.. Just think about it people, no one wants their favorite weapon merchant to be killed because a mudcrab snipped him in his sleep.
But, I agree. The walls would be good for keeping in all the important things and keeping out all the troublesome things. Plus, I don't really give a crap about a couple loading screens or not being able to float. --- "I'll be there just to watch you fall." PSN: Ambulance-Chaser (say you're from GFAQs)