Master difficulty NO ENCHANT, SMITHING, ALCHEMY (you can use enchanted items and you can use potions, you just can't make them) No using confirmed glitches to level skills e.g. the riften speechcraft persuasion glitch. No sneaking. Don't ever press the sneak button, not even to steal something. No glitch exploitation (I mean confirmed glitches, although if you find a glitch that hasn't been confirmed and you know it's a glitch then it's up to you not to use it)
Can you do it? Post your progress, your glory and your defeats!
i would modify the restrictions to allow sneaking, no spell spamming (which will cause your demise anyway if you over level the enemies trying to max out a magic school early on) and allow no more than 2-3 enchanting/alchemy/smithing skill level increases per character level.
that is practically how i play anyway but i have raised alchemy/enchanting/smithing 5 or so levels at a time with most my characters when trying to raise cash, restock supplies, etc.
"Censorship is telling a man he cannot eat steak because a baby cannot chew it." Mark Twain gamer tag = Public Dfndr
Nahhhh. I think a simple game on the hardest difficulty without spending any perk points or using exploits would be enough to be considered a master mode. I was going to include not leveling up at all, but then you wouldn't even be able to cast most magic spells. Not being able to halve their cost should be enough of a challenge.
What exactly is the point of not allowing yourself to use a certain skill? All that does is remove options and force you to play the game a certain way. That would be like saying no magic or no weapons.
Now I am become death, the destroyer of worlds. http://img.photobucket.com/albums/v723/AJSadler/Sigs/ImmortalAzrael.jpg