Useful Info 1.0

#71theonyxphoenix(Topic Creator)Posted 10/30/2012 2:53:02 PM
IlDana posted...
For 1.1, your calculation on magicka regen is off because it forgets the standard 100% that every individual has.

The formula given is Total regen/sec = [Maximum Magicka]*[regen rate value/100]*[magicka regen boost%/100]

But it should be [Maximum Magicka]*[regen rate value/100]*[(magicka regen boost%+100)/100]. This takes into account standard regen. Otherwise, if you have no regen boosts, your formula gives an output of 0/sec.

That said, it also makes a full magicka regen build far more attractive since at 500 magicka, your total regen in combat is 500*.1*(660/100) = 33/sec without necromage (15 seconds to refill bar).

With necromage (and not accounting for any possible boosts to magicka total based on equipment), total regen in combat is 500*.1*(798/100) = 39.9/sec (12.5 seconds to refill bar).

These numbers are (obviously) higher if using the ring of erudite instead.


You are both correct and incorrect.

The standard calculation, factoring in no regen, is [max magicka]*[regen rate value/100]. For non Erudite calculations it is Max magicka * .01.

If you calculate magicka regen increases then my formula is correct. It is only incorrect if you have no regen boosts. Your calculations of [Maximum Magicka]*[regen rate value/100]*[(magicka regen boost%+100)/100 is adding 100% to the regen boost with no source as you are already factoring in base regen rate (noted in bold).

With 500 magicka and a regen build you are regenerating 5 points/sec. WIth the build you multiply it by 560% or 5.6 which equals 28 pts/second. Your calculation adds an erroneous extra 100 to the magicka regen.
#72IlDanaPosted 10/31/2012 9:54:34 PM
theonyxphoenix posted...
IlDana posted...
For 1.1, your calculation on magicka regen is off because it forgets the standard 100% that every individual has.

The formula given is Total regen/sec = [Maximum Magicka]*[regen rate value/100]*[magicka regen boost%/100]

But it should be [Maximum Magicka]*[regen rate value/100]*[(magicka regen boost%+100)/100]. This takes into account standard regen. Otherwise, if you have no regen boosts, your formula gives an output of 0/sec.

That said, it also makes a full magicka regen build far more attractive since at 500 magicka, your total regen in combat is 500*.1*(660/100) = 33/sec without necromage (15 seconds to refill bar).

With necromage (and not accounting for any possible boosts to magicka total based on equipment), total regen in combat is 500*.1*(798/100) = 39.9/sec (12.5 seconds to refill bar).

These numbers are (obviously) higher if using the ring of erudite instead.


You are both correct and incorrect.

The standard calculation, factoring in no regen, is [max magicka]*[regen rate value/100]. For non Erudite calculations it is Max magicka * .01.

If you calculate magicka regen increases then my formula is correct. It is only incorrect if you have no regen boosts. Your calculations of [Maximum Magicka]*[regen rate value/100]*[(magicka regen boost%+100)/100 is adding 100% to the regen boost with no source as you are already factoring in base regen rate (noted in bold).

With 500 magicka and a regen build you are regenerating 5 points/sec. WIth the build you multiply it by 560% or 5.6 which equals 28 pts/second. Your calculation adds an erroneous extra 100 to the magicka regen.


First of all, congratulations with the little one.

Assuming 500 magicka and 1% combat regen rate with 0 additional regen under my formula, you should be 5/second. (500*.1*100/100)=5.

Assuming 500 magicka and 1% combat regen with 100% regen (Morokei), you should be at 10/second (500*.1*(100+100)/100)=(5*(200)/100)=10 or 2%/sec

Assuming 500 magicka and 1% combat regen with 200% regen (Morokei + Archmage robe), you should be at 15/second (500*.1*(200+100)/100)=(5*(300/100))=15 or 3%/sec

Assuming 500 magicka and 1% combat regen with 300% regen, you should be at 20/second (500*.1*(300+100)/100)=20 or 4%/sec

Each 100% increase should be adding 5 magicka per second and increase overall magicka regen by 1%/second.

Thus a 560% increase from base regen should make overall magicka regeneration 6.6%/second.

Under your formula, a 100% regen increase (Morokei only) would be 500*.1*100/100 = 5. But this number is incorrect. This formula also doesn't take into account negative regen from the Atronach stone or vampirism. Under your formula, the Atronach stone by itself (assuming a floor value of 0, since we know regen doesn't naturally decrease your magicka) would mean that a character would not be regenerating.
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#73theonyxphoenix(Topic Creator)Posted 11/1/2012 6:29:51 AM
IlDana posted...
some stuff that fixes my mathematical error


Looks sound to me.
#74jammymacsterPosted 11/2/2012 11:36:22 PM(edited)
How have I not noticed this yet. 0.0

Nice job compiling all that info into a very clear and easy to use format and congratulations on the sticky.
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#75dmarinePosted 11/5/2012 6:52:02 PM
Good stuff. Thanks!
#76IamI3rianPosted 11/11/2012 4:26:51 AM
Please post 1.0 on the PS3 board.

My thanks in advance...?

= /
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#77theonyxphoenix(Topic Creator)Posted 11/11/2012 6:02:05 AM
IamI3rian posted...
Please post 1.0 on the PS3 board.

My thanks in advance...?

= /


I'm going to try to do v1.1 this week once Health Regen is wrapped up. I also want to create a section on why Destruction doesn't suck and smithing perks for weapons do, etc. as well as clean up the existing list a little bit. When I do 1.1 I'll put it over to the PS3 board.
#78LordTrinenPosted 11/11/2012 10:15:26 PM
Suggestion. I think I mentioned this before but have you thought about adding a section for popular/useful glitches? I know the Resto Loop is mentioned in v1.0 but maybe move it into its own Glitch section with the Oghma Infinium glitch. Maybe include one of the vampire/werewolf hybrid glitches too?

I'm one of those types that when I pick up a new game I like to see if anyone has found any useful glitches. I'm sure there are others who do the same. Having the best ones gathered here would be helpful.
#79IamI3rianPosted 11/12/2012 2:06:44 AM
I can't speak for Onyx, but methinks he prefers the game "pure" as opposed to "anything is possible" style.

Kinda why we figure all these convoluted ways to do stuff. = /
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#80LordTrinenPosted 11/12/2012 8:15:39 AM
IamI3rian posted...
I can't speak for Onyx, but methinks he prefers the game "pure" as opposed to "anything is possible" style.

Kinda why we figure all these convoluted ways to do stuff. = /


That's fine. Just throwing ideas out there.