why didn't Bethesda get a new engine when developing skyrim?

#21LockeadonPosted 11/7/2012 1:30:10 PM
moseph187 posted...
marathonplayer1 posted...
FMLG posted...
They did.


I thought they used a heavily modified version of it.

I would love to be proven wrong though.


Ain't most new engines just heavily modified versions of older ones?


this... except the new unreal they are working on now for next gen games, almost everything in computers is built on an older version. whether creation is a 'new' engine or not im not sure
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#22TKDBoy1889Posted 11/7/2012 2:08:57 PM
This as been around for a long time, guys. Bethesda is not the first company to heavily modify something and call it new. That's existed for a long time. Hell, most things that companies call new are not new from scratch. That take the same basic foundations and tweak up from there. It can definitely be considered lying, or exaggerating, but it's been around for a while.

And I haven't found the Skyrim engine to be the pos everyone here says. My criticism's of Skyrim are mostly within content and other areas. I find the engine fine. In truth, the "crappy" physics make the game more awesome at times.

And every sandbox free-roam game has a lot of bugs compared to linear games.
#23GriffRobertsPosted 11/7/2012 2:15:45 PM
Skyrim's engine is a pretty good improvement, but they still have the limitations of current consoles to work with. Skyrim could have a totally brand new engine, and it wouldn't revolutionize crap.
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#24marathonplayer1(Topic Creator)Posted 11/7/2012 2:15:48 PM
Lockeadon posted...
moseph187 posted...
marathonplayer1 posted...
FMLG posted...
They did.


I thought they used a heavily modified version of it.

I would love to be proven wrong though.


Ain't most new engines just heavily modified versions of older ones?


this... except the new unreal they are working on now for next gen games, almost everything in computers is built on an older version. whether creation is a 'new' engine or not im not sure


Its still Gamebyro though...
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#25blackitoPosted 11/7/2012 9:44:54 PM
El_Zaggy posted...
It's a modified version of Gamebryo.

Nad I have yet to find bugs. 2 characters with over 100 hours each. no bugs.

Oh I,m sure theres some bugs here and there, but it's not as bad as everyone says.

But I'm playing on pc not on 360, this might be why i got no bugs


Sorry, I'm rather amazed by this.

What all exactly changes with the modified version of gamebryo?
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#26SythisTaruPosted 11/7/2012 10:04:39 PM
Because Gamebryo is amazing. Try using it.
#27tzar_666Posted 11/7/2012 10:11:57 PM
1) they did make a new engine for skyrim. there that answers your question. just compare oblivion to skyrim thats all the proof i need.
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#28SiLVeR_420Posted 11/7/2012 10:57:45 PM
marathonplayer1 posted...
exodiark posted...
marathonplayer1 posted...
Gamebyro is a piece of S***!


Bug will always exist.

The problem is not Gamebryo, it's the game design.
Sandbox RPGs are inherently buggier than linear games, because there are bajilions of variables to be accounted for.

Not to mention that important NPCs exist in the game world, unlike GTA, which NPCs are only available at missions.

Besides, Other linear gamebryo games work fine.


Name some


Catherine.
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#29marathonplayer1(Topic Creator)Posted 11/7/2012 11:36:47 PM
SiLVeR_420 posted...
marathonplayer1 posted...
exodiark posted...
marathonplayer1 posted...
Gamebyro is a piece of S***!


Bug will always exist.

The problem is not Gamebryo, it's the game design.
Sandbox RPGs are inherently buggier than linear games, because there are bajilions of variables to be accounted for.

Not to mention that important NPCs exist in the game world, unlike GTA, which NPCs are only available at missions.

Besides, Other linear gamebryo games work fine.


Name some


Catherine.



Never heard of it
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hey lydia! Go stick you head between those dwemer cogs, so I can watch it explode like a melon! Like a melon.
#30juzziebPosted 11/7/2012 11:37:36 PM
marathonplayer1 posted...
SiLVeR_420 posted...
marathonplayer1 posted...
exodiark posted...
marathonplayer1 posted...
Gamebyro is a piece of S***!


Bug will always exist.

The problem is not Gamebryo, it's the game design.
Sandbox RPGs are inherently buggier than linear games, because there are bajilions of variables to be accounted for.

Not to mention that important NPCs exist in the game world, unlike GTA, which NPCs are only available at missions.

Besides, Other linear gamebryo games work fine.


Name some


Catherine.



Never heard of it


Missing out.... great puzzle game.