-I liked how when you talk to someone it zooms in on their face and time sort of freezes behind them. It's very annoying how in Skyrim, time isn't frozen. Sure, it's not very "realistic" but the other NPCs don't shut up. It's hard to listen to the story dialogue when someone keeps making smartass remarks about me going to the Cloud District. All I'm saying is that the audio gets kind of blended together, making it hard to listen. Oh and being stopped by random events in the middle of a dragon fight and be frustrating too, especially since if you reload it'll play the same script.
-I liked carrying around the alchemy tools. Sure, I never *needed* to make a potion on the fly but it's nice to just brew some if a dungeon was being difficult.
-The guards had their own charm for me. Skyrim guards only spawned a meme but they don't really stand out.
-Oblivion had worse gameplay elements but it gave you more genuine discoveries. A lot of what *you* can discover wasn't related to a quest.
-I liked all the separate pieces of armour.
-Spellcrafting had so much more potential.
I'll let you talk about what you liked better. Skyrim is a better game but it lacks charm for me.
Oblivion and Skyrim are both great games and each have their own sets of pros and cons. I own Oblivion on PC and have had the great fortune of fantastic mods that keep it fresh and fun. While I own Skyrim on 360 and have no access to mods, it is still a great game.
Can we now end this constant fighting over which is better?
So, if you put an Oriental guy in a bowl, and spin it around, does he become disOriented?