The Elder Scrolls V: Skyrim
Useful Info v1.1
i notice homecooked meals arent listed under any of the maximize regen parts, other than that it looks good. very helpful to have all this stuff in one place.
be more cereal!
Nanaya27 posted...Thanks for compiling all of this info, and even bothering to update it with more, too.
ya, they seem to have a unique effect of some kind. Noticed that myself when Morthal noticed me even though i had the steed stone, the silence perk, the nightengale set with 100% muffle, AND a 25% and 35% sneak (iirc) as my necklace and ring, and i was a vampire myself so there's another 25% to sneak, and invisible as well. He still noticed me when i got in a certain distance. oh and i was sneaking of course.
be more cereal!
Magicka Absorption absorbs all summon spells (including summon shouts, but not Vampire or Werewolf summons)
Wait....so... Spell absorption doesn't affect gargoyle summons whilst in Vampire Lord form?
Fortify Destruction - Glowing Mushroom,Nightshade
These potions are the only way to increase Destruction damage, other than a few perks, and potions are stackable, right?
So, you can create six potions to stack for some pretty badass damage:
No enchanted gear equipped
Just make a potion, then equip one piece after each potion...
Forgive me if this is commonly known and practiced, I'm fairly new to using magic, and even then, I mostly use Illusion and I'm beginning to add in some Alteration; Destruction is totally foreign to me.
Winter is coming
theonyxphoenix posted...Magicka Absorption absorbs all summon spells (including summon shouts, but not Vampire or Werewolf summons)
In my experience, yes. If you have findings to the contrary let me know so that this can be more accurately addressed.
@ obishawn: Yes. Potions with different values stack multiplicatively so your suggestion should provide incredibly powerful magic.
Interesting to note that GFAQs spell checker doesn't recognize multipicatively :)
Cast_Supremacy posted...theonyxphoenix posted...Magicka Absorption absorbs all summon spells (including summon shouts, but not Vampire or Werewolf summons)
I'm not in a position to test, just found it very interesting. Someone with 100% spell absorption would still have access to SOME sort of conjuration then :)
Here are minimum perks needed to hit the armor cap with some other popular armors. These will be added to v1.2. Dragonborn DLC it will add some more, but I'll go through some Dawnguard ones including Vampire, Dawnguard, Heavy Dawnguard, Heavy Falmer, and Hardened Falmer. Sorry for the messy format...
Royal Vampire Armor
Total Perks; 10
(Armor cap with no helm 592)
100 Smithing, 100 Light Armor, Steel Smithing, Elven Smithing, Advanced Armor, Enchanting 1/5 (Fortify Smithing 12%), Arcane Enchanting, Ancient Knowledge, 5/5 Agile Defender, Smithing Elixir
Royal Vampire Armor, Vampire Boots, Vampire Gauntlets. Regular Vampire Armor results in 17-18 less armor.
Steel Shield + Lord Stone, no Enchanting = 592
No Shield + No Lord Stone, using Enchantments = 598
You can have 5/5 Enchanter and 3/5 Agile Defender, but it results in needing two more perks to hit the cap.
Dawnguard, and Falmer Armors
100 Smithing, 100 Armor Skill, Ancient Knowlege, Steel Smithing, Elven Smithing, Advanced Armors, Smithing Elixir.
As usual...Shield can reduce up to 1 perk, The Lord Stone can eliminate the need for up to 1 perk, flesh spells can eliminate 1-2 perks.
Type...(Base):Smithing Perks: Armor Perks: Custom Fit: Matched Set: Total
*Kisses Onyx's ass*
DRAGONBORN ARMOR CAPS
100 smithing, 100 armor skill, ancient knowledge
type...(base): smithing perks:armor perks:custom fit:matched set:tower of strength:total