Useful Info v1.1

#71Mick65Posted 12/23/2012 9:12:35 PM(edited)
Rare Apothecary Satchel:
Solstheim;
Coldcinder Cave. The dead end section of the cave on the pillar to the left of the stairs leading to the chest.
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Casually Hardcore
#72obishawnPosted 12/23/2012 9:20:39 PM
Rare Apothecary Satchel:

Skyrim > High Gate Ruins (north of Morthal) > the room with the Arcane Enchanter
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Winter is coming
#73obishawnPosted 12/25/2012 8:49:22 PM
Rare Apothecary Satchel

Skyrim > Ruins of Rkund
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Winter is coming
#74theonyxphoenix(Topic Creator)Posted 12/27/2012 8:35:17 PM(edited)
Some quick numbers with minimal fuss.

- Seeker of Sorcery
- Enchanter's Elixir +25%
- +10 From AhzIdal's gear

results in +32% fortify alchemy gear.

- Penitus Helmet
- Circlet
- Bracers
- Ring
- Necklace
- Seeker of Shadow

Create Restoration Potion 172%. Take potion and reequip Alchemy gear and make fortify enchanting potion 88%.

- Enchanting Potion 88%
- Seeker of Sorcery
- Ahzidal's Gear

Results
Fortify Unarmed 22
Fortify Alchemy 45
Fortify Magic School 45, Smithing
Fortify Block, Lockpicking, 74
Fortify Healing Rate 56
Resist Element 68%

Most others follow similar numbers if their base is the same. The Enchanting section can let you know what other enchantments share similar base numbers.

Note that with a Fortify Restoration Potion of 172% you can reduce cooldown on shouts with an amulet by 54%. +20% with the Blessing of Talos and +20% Dragon Aspect for 94% reduction
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Currently testing: V/Necromage/Bend Will, Blessing of the Stag Prince, Augment Ring of Necromancy
#75gwwakPosted 12/27/2012 8:50:01 PM
Tag
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Hardcore - We'll probably be modded for this...
#76theonyxphoenix(Topic Creator)Posted 12/28/2012 9:34:03 AM
FYI, Magica Regen at 113%

and I just realized I can dupe my 88% Enchanting potions. Swell.
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Currently testing: V/Necromage/Bend Will, Blessing of the Stag Prince, Augment Ring of Necromancy
#77obishawnPosted 12/28/2012 9:45:17 AM
theonyxphoenix posted...
I just realized I can dupe my 88% Enchanting potions. Swell.


Sinderion's Serendipity?
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Winter is coming
#78theonyxphoenix(Topic Creator)Posted 12/28/2012 10:11:21 AM
obishawn posted...
theonyxphoenix posted...
I just realized I can dupe my 88% Enchanting potions. Swell.


Sinderion's Serendipity?


That, too. Dupe glitch.
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Currently testing: V/Necromage/Bend Will, Blessing of the Stag Prince, Augment Ring of Necromancy
#79EpicMickeyDrewPosted 12/28/2012 6:50:07 PM
post
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'Nothing is not moddable, the mods will always find a way. -akuma634
'Long story short all the humans are dead' - Glados
#80IlDanaPosted 12/29/2012 4:07:29 PM
Hopefully this info is helpful to some. I took the numbers for calculating levels and crunched them out for the following:

To begin with, each time you improve a skill, you gain that skill's value in experience. So if you go from 30 to 31 in archery, for example, you gain 31 'experience points'. To gain a level from a previous level, you need your (current level + 3) * 25 xp. So to go from level 1 to level 2, it requires 100 experience points (1+3)*25. To go from 17 to 18 it requires 500 experience points (17+3)*25. All this is well and good, but what does this mean?

I've seen some posts about character builds and what is required for them. Most of these builds specialize in particular skills, often taking them to 100, sometimes in the absence of all other skills. The purpose of this post is just to demonstrate some of the limits that are imposed when you are planning such a character.

To take a skill from 25 to 100 (a race's 1 'best' skill) will give you 4725 experience points.
To take a skill from 20 to 100 (a race's 5 'minor' skills) will give you 4840 experience points.
To take a skill from 15 to 100 (a race's 12 'untrained' skills) will give you 4930 experience points.

What this means is if you specialize strictly in 6 untrained skills (e.g., an imperial taking all thief skills to 100), you will only gain 29580 points. This is enough to take you level 46, with 45 perks.

The cutoffs for levels 30-80 in ten level increments are as follows:

Level 30, 13050 points
Level 40, 22425 points
Level 50, 34300 points
Level 60, 48675 points
Level 70, 65550 points
Level 80, 84925 points

So, 6 untrained skills to 100 will get you to 46, as stated above.
6 untrained skills and 1 minor skill will get you to 50, etc.

Hopefully this will help with character planning, or is otherwise useful to some.
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FC 1418 9810 9569