Things from Fable that would improve this game

#71jessica73Posted 12/24/2012 6:43:47 PM
still don't see one
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#72jodiebigballsPosted 12/25/2012 5:09:21 AM(edited)
jrr18 posted...
jessica73 posted...
From: Wayavas | #066
why would one of the best rpgs ever would borrow from one of the worst excuses for a game???


no one mentioned one of the best rpgs ever in this topic >_>


Mass effect there now some one did.


Mass effect 1&2 were fantastic, very flawed.....still not the greatest though.
Can there really be a "greatest"? :S

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#73TheRobPosted 12/25/2012 5:45:20 AM(edited)
PathlessBullet posted...
I'd like significant morality choices that define your character and how the world reacts to you like in Fable.


It'd be nice if Fable actually had that too, but what it does have is superficial and pretty much is the same way it's already handled in Skyrim, people react to you based on your appearance and do comment on things you may have done. But in Fable whether you were the a good guy or a "bad" guy you were still the hero trying to save Albion. So it didn't really do much to change the game, except superficially as I said.

jessica73 posted...
Fable (2) also has an infinity better relationship system and character customization (hair/beards/etc and body morphs) wold mean Skyrim would need to track morality and other stuff like combat pref though

hell add property management for every house, not just the one house per hold


Really? Okay, lets add Fable's relationship system to Elder Scrolls. Then we can stand around farting, belching and posing until everyone magically loves us. At least right now it makes sense because most of the time you have to actually work for people's love and acceptance by doing missions and becoming more well known. In Fable you could make a whole town love you at the very beginning of the game by just standing around and posing up a storm.

Vaoris_Klaw posted...
A dog companion.

And... that's about it.


You can get dog companions in Skyrim, they just aren't very varied. The dog in Fable was stupid though, it slowed things down by constantly wandering off barking about some stupid treasure that wasn't worth digging up 8 out of 10 times. In combat it rarely ever did anything, only occasionally mauling a downed enemy but not nearly enough to make him a worthy ally in battle. The mini-map system and treasure hunting system of the first Fable was much much better.

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#74jessica73Posted 12/25/2012 1:47:19 PM
From: TheRob | #073

Really? Okay, lets add Fable's relationship system to Elder Scrolls. Then we can stand around farting, belching and posing until everyone magically loves us. At least right now it makes sense because most of the time you have to actually work for people's love and acceptance by doing missions and becoming more well known. In Fable you could make a whole town love you at the very beginning of the game by just standing around and posing up a storm.


Yet somehow, someone being willing to marry you after you bring them a bear ass or something is so much better >_> kids are better, spouses are better in that they actually have more than 3 lines and react on s*** you do to them/the town/world
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