Did they ever fix that annoying bug where the kill cam doesn't take damage resistance into account, only Health? It basically made a glass cannon mage/archer build impossible to use. Even with a decent amount of Health, stuff like Deathlord Archers are still incredibly cheap, since kill cams cannot be dodged. Herp derp, keep your health 80%+ at all times or risk an instant unavoidable game over, herp derp. How fun.
I haven't played this game in several months, so I don't know if they have changed this or not.
This was never a bug in the first place. Just because you don't like something doesn't make it a god damned bug.
Then explain to me why it makes sense from a gameplay perspective. Because I genuinely don't understand why this would be considered intended and not a bug. Why should your damage reduction be completed negated when calculating the kill cam? What is the logic behind it? Not rhetorical. Please enlighten my ignorance.
At any rate, thank you, Phoenix for letting me know it's still in. Probably won't bother with purchasing any DLC then. I'll just wait until I can get the inevitable GOTY edition for cheap.
Are we definitely sure that kill cams ignore armour rating? From what I'd observed I thought they just did extra damage, around 2x.
For example, on my most recent playthrough, at the early levels, I was taking almost exactly 50% health from a Bandit per swing but I would frequently kill-cam when they were at max health. Now this was around level 5, against a regular Bandit in Fur Armour. I highly doubt he had enough armour rating to equate to 50% damage reduction.
Now I'm not saying that kill cams don't ignore armour rating, but I certainly haven't seen anything close to concrete evidence to support it and I've looked around a fair bit.
I think it might work differently for the PC then it does for NPCs. I can only say from personal experience that I'll be taking like 50 damage per swing and then suddenly be sucked into a kill cam with over 200 HP remaining. So that's not just double damage (or whatever) - it really looks like my DR is being negated.
A PC user on the Bethesda boards went through NPC armour values and there is a tiny handful that have more then like 15% DR (this is why the Mace perks suck). Which is why I think they work differently depending of if you're an NPC or not (since the difference between a hit and a kill cam for me is often huge - even on enemies who are wearing fur with maybe 5% DR). So it looks like it's more then just negated DR. Which is basically why I think kill cams have 2 separate systems - 1 for the PC and 1 for the NPCs.