Dark Souls combat is not very interesting at all. It's just regular attack, a strong attack, counter, block, and kick. Skyrim has the exact same things minus counters (taking shield bashing to be the same as kicking), except you can also (in admittedly never game play significant ways) aim where you're going to swing your weapon, move while doing so, and get slightly different power attack depending on which way you're moving. As for non melee combat, Skyrim is definitely better for arrows due to being in first person, and I think has a better magic system as well. The only significant advantage Dark Souls has over Skyrim is a dodge button, which is less necessary when since you can move while attacking, but I do think it would be a good addition (and is, if you use mods).
If you like Dark Souls' combat better, it's probably actually due to the difficulty rather than the actual combat mechanics.
Perhaps. But part of it is also enemy design. In DS the enemies have varied attacks and patterns that you need to learn to succeed. In Skyrim, most enemies fight the same and you use the same strategies to take them down. The only enemies in Skyrim that I ever have to deal with differently are the ice mages
lulz the question is posed and he hasn't answered yet...so maybe he is playing it RIGHT NOW to prove hes right......
anyhow revamped combat in TES games? yes DS Combat in TES? no thank you.
on the topic of TES combat being boring, name an A/RPG that doesn't boil down to repeatedly pressing one button, POSSIBLY two. Even DS is basically Block/Parry-Attack/Riposte. I love the A/RPG subgenre so I've come to just accept it. Its like complaining that in every S/RPG you have to place all the pieces all the time.
Its strange to have so many pages of arguing over whether the last couple TES games are RPGs, I would classify them as RPGs seeing as how if you were playing a pen and paper game it would play out similarly, albeit with more dice rolls, the fact that they've down played the dice rolls to make it more accessible is fine the main reason for dice rolls in P&P RPGs, I've always felt, is to make it more fair for everyone playing since it would be kinda lame for someone to say "I cast *random insta-kill spell* on you" and you can't do a thing about it. But thats just my own $.02
Dark Souls/Demon Souls is good but it's only challenging because the gameplay is based on some tanky ass controls. If it had Ninja Gaiden/Devil May Cry controls it wouldn't be challenging at all, which basically the game only has.
Although the TES combat system is ultra dated, I think adding little bits of stuff into it would make it more interesting without changing the whole feel of the series. Add a combo system ala Condemned 2, more parrying options, different gamplay styles depending on the weapon, dynamic magic casting, large scale battles that you can fight mounted, and lots of stuff.
I like the combat and initial difficulty of Dark Souls more though. After you get used to the combat you can start making the game fight itself though. After about 15 playthroughs I can walk through the game with very, very little resistance now, but that will happen with any game given enough time.
Honestly I think that sums up what's wrong with the combat in Dark Souls
You start off thinking it's hard and actually fighting trying to stay alive but when you become good at the game you don't really become a whirlwind of death you simply learn how to outsmart a dumb AI for example with zombies you can very easily let them swing and miss then go around behind for a back stab and instantly kill them
That being said stuff like that isn't unrealistic but that doesn't mean it translates into good gameplay
Crowd: Free Tibet, Free Tibet Peter: I'll take it, hey China I have something you want but it'll cost ya...That's right all the tea