How much more powerfull should Destruction be for you to feel like its not UP?

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Rayzorium
Posted 2/14/2013 4:01:14 AM
Per swing: [(28 + 46) x 1.5 x 2 x 2.88 x 2.5] + (82 x 2 x 1.1) + (82 x2) = 1942
Approximate DPS: 1165.2

Just to put a few more cards on the table, I'm going to apply your numbers to dual wielding Dragonbone Swords and factor in power attacks. I won't bother with enchants. My changes in bold.

(15 + 46) x 1.5 x 2 x 2.88 x 2.5 x 1.5 x 1.5 x 1.25 x 3 = 11117.25 total damage per power attack

I don't have a DPS figure because I haven't timed the exact duration of a dual wield power attack. It's pretty fast with 2/2 Dual Flurry, though, and you're a goddamn blender with Elemental Fury.
Lockeadon
Posted 2/14/2013 4:49:36 AM

(edited)
heres a list of purchasable/findable poisons/potions in game.
i assume that like with most enchanted items you can make significantly better ones than these. hopefully someone can use the relevant poisons/potions from here to establish a base-line max damage for both weapons and magic like incinerate. i say base line cause i think its possible (easy?) to make potions with higher values than the ones listed. still it should help in seeing how fully using alchemy affects what we have already in terms of max damage/dps for different attack skills.

http://uesp.net/wiki/Skyrim:Potions

i'm bad at math and don't know the formulas anyway so ill leave that to someone with the right talents.

also this list doesnt seem to include things added in dragonborn unless im just not seeing them. i know there are alot of them too.
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everytime i think i've seen it all...
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Lockeadon
Posted 2/15/2013 12:22:05 AM
no one?
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everytime i think i've seen it all...
someone does something stupider
Rayzorium
Posted 2/15/2013 1:59:09 AM
You're kind of asking for a lot and weren't very clear on the specifics. For one, you said you don't know the formulas - what's wrong with ben_fox's formulas?

Also, are you expecting enchants? If you're going to limit yourself to only potions you can find, I assume you'd prefer to limit yourself to only enchanted gear you can find, but It'd be nice to know for sure before doing math.

It's also incredibly annoying to calculate Destruction DPS when you have to account for poisons. Do you plan to swap to a bow to apply the poisons? What type? Quick shot perk or no? And even with those answers, I don't have the accuracy to figure out the exact draw time. You could assume zero time to simplify things, but that would make our results quite useless.
Lockeadon
Posted 2/15/2013 3:45:03 AM
Rayzorium posted...
You're kind of asking for a lot and weren't very clear on the specifics. For one, you said you don't know the formulas - what's wrong with ben_fox's formulas?

Also, are you expecting enchants? If you're going to limit yourself to only potions you can find, I assume you'd prefer to limit yourself to only enchanted gear you can find, but It'd be nice to know for sure before doing math.

It's also incredibly annoying to calculate Destruction DPS when you have to account for poisons. Do you plan to swap to a bow to apply the poisons? What type? Quick shot perk or no? And even with those answers, I don't have the accuracy to figure out the exact draw time. You could assume zero time to simplify things, but that would make our results quite useless.


well for a comparison of both styles at optimal damage/dps which would include the best of everything that can be made without cheating. which of course would include the best potions and poisons available, as well as applicable dragon shouts like dragon aspect and elemental fury, etc. Ben doesn't seem to account for delivery time of the poisons and there is also the perk that makes poisons last longer to consider as it could (should?) impact the effective damage/dps by needing to spend less time reapplying poisons. of course the quickest bow or dagger would be the most efficient means of application for a mage but it would be directly applied to a dragonbone melee weapon or a dragonbone bow w/dragonbone arrows or enhanced dwarven crossbow with elemental dwarven bolts for archers.

on a somewhat related note why does no one seem to consider destruction v archery? why is it always melee?
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everytime i think i've seen it all...
someone does something stupider
FreeMan5407
Posted 2/15/2013 2:29:26 PM
because archery main purpose is for sneaking, which mean x3 damage , destruction is outclass, even without sneaking bows and crossbows can match /even surpass the destro DPS, zephyr, auriel bow and enhance dwarven crossbow are great contenders for high dps, while still doing very high damage
Darg727
Posted 2/15/2013 3:23:29 PM
Why compare at all when the main point of the game is RP? If it really mattered at all about having the most dps one has many options to put any ahead of the other and it's not like damage is based off of health percentages.

The reason I am posting is that I made an error in an earlier post concerning firestorms damage. It is actually 100 damage within 25ft, 75 within 65ft and 50 within 100ft. Damage values don't stack on top of each other. Sooo firestorm is completely useless without looping.
Rayzorium
Posted 2/15/2013 3:39:41 PM
Darg727 posted...
Why compare at all when the main point of the game is RP? If it really mattered at all about having the most dps one has many options to put any ahead of the other

That's just it, though. A lot of people aren't happy to say "welp, you can do some stuff to make one better than the other; let's call it a day." You can figure out what, exactly, mages can do to get better, and compare it to what, exactly, warriors can do.

Lockeadon posted...
...the best of everything that can be made without cheating. which of course would include the best potions and poisons available, as well as applicable dragon shouts like dragon aspect and elemental fury...

There's just too much to take into consideration. Do you allow cross skill synergy (fortify enchanting potions before you enchant, etc)? What about Seeker of x and the Ahzidal 4-piece bonus? Necromage? Crafting loops? And if so, how far do you take the loop? And which one of these should be considered "true" baseline? You might eventually settle on one setup, but most others will likely disagree.
BadrangTyrant
Posted 2/15/2013 4:20:53 PM
It's horribly underpowered and if you say otherwise you'd be wrong.
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Darg727
Posted 2/15/2013 5:10:05 PM
Rayzorium posted...
Darg727 posted...
Why compare at all when the main point of the game is RP? If it really mattered at all about having the most dps one has many options to put any ahead of the other

That's just it, though. A lot of people aren't happy to say "welp, you can do some stuff to make one better than the other; let's call it a day." You can figure out what, exactly, mages can do to get better, and compare it to what, exactly, warriors can do.

Lockeadon posted...
...the best of everything that can be made without cheating. which of course would include the best potions and poisons available, as well as applicable dragon shouts like dragon aspect and elemental fury...

There's just too much to take into consideration. Do you allow cross skill synergy (fortify enchanting potions before you enchant, etc)? What about Seeker of x and the Ahzidal 4-piece bonus? Necromage? Crafting loops? And if so, how far do you take the loop? And which one of these should be considered "true" baseline? You might eventually settle on one setup, but most others will likely disagree.


It's very easy to make even master easy if you craft everything beforehand. That being said, the game lets you become practically immortal unless you are just stupidly unlucky with dragons. 500 damage incinerates will melt anything. 500 damage melee will melt anything. A 75 damage dagger will insta kill most anything. And bows just make anything too easy especially with invisibility.

To be honest, my current play through I'm only using firestorm for damage and ice spike when I want to not kill everything around me. There is sick satisfaction in fire storming from stealth and alternating with invis.
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