Dead thrall question

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clownse
Posted 2/5/2013 9:04:05 AM
If I used console commands to remove the cap and be able to thrall any humanoid (e.g. Ebony Warrior), Will this mess with my game negatively, such as cause more crashes etc..?
sunbro1
Posted 2/5/2013 9:11:19 AM
http://skyrim.nexusmods.com/mods/4024
clownse
(Topic Creator)
Posted 2/5/2013 9:17:17 AM
sunbro1 posted...
http://skyrim.nexusmods.com/mods/4024


Would I need a mod for this? thing Is I don't want to use mods, only console commands, as I'm going to transfer an Xbox save over...
jammymacster
Posted 2/5/2013 9:34:47 AM
Can you use console commands to do that? I suppose you could use the console to delevel an NPC to within the level range of Dead Thrall and then thrall him. Wouldn't impact anything negatively but he might relevel on area change and become unthrallable again if he dies. But for that I guess you could make him essential so he never dies.
Not sure how making a thrall essential might affect things though. Like I don't know what would happen if you dispelled the effect by using it on another NPC or such.

Also with the above mod you might be able to use to it thrall an NPC then I expect (though certainly can't guarantee) that he would still be thralled even after removal of the mod or transfer of the save to 360.
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AKA: Valadez
clownse
(Topic Creator)
Posted 2/5/2013 9:44:05 AM
jammymacster posted...
Can you use console commands to do that? I suppose you could use the console to delevel an NPC to within the level range of Dead Thrall and then thrall him. Wouldn't impact anything negatively but he might relevel on area change and become unthrallable again if he dies. But for that I guess you could make him essential so he never dies.
Not sure how making a thrall essential might affect things though. Like I don't know what would happen if you dispelled the effect by using it on another NPC or such.

Also with the above mod you might be able to use to it thrall an NPC then I expect (though certainly can't guarantee) that he would still be thralled even after removal of the mod or transfer of the save to 360.


Thanks for the heads-up jammy.

On the subject... Does this mean I can't make the "Summon Karstaag" spell have infinite uses, have no shout cooldown, or prevent spell absorption from absorbing my spells/summons, without a mod? Can these be achieved by console commands?