Awesome video on the dumbing down of TES games

#11konokonohamaruPosted 2/6/2013 6:55:17 PM
See my sig for an awesome video on the state of the game industry
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Bioware Presents: The State of the Game Industry
https://www.youtube.com/watch?v=hMcVZQI6ybw
#12zeroboboPosted 2/6/2013 6:56:12 PM
JohnRyan1228 posted...
zerobobo posted...
they streamlined it.
its not dumbed down.

basically i tune out anytime anyone goes "rah rah they dumbed this down!" because very rarely do they dumb anything down.


Objectively, is making practically half the npcs unkillable not "dumbing it down?" There is generally a fine line between streamlining and dumbing down, and I generally give Beth the benefit of the doubt, but the line isn't fine with that


thats not dumbing it down.
realistically i'd hope most players dont run around killing random NPCs for the hell of it. i dont attack anyone unless i have a reason to. the whole essential NPC thing, id ont really have a problem with as ive never tried to kill an essential NPC (aside from the civil war camp captains).

especially in a game where there are random dragons that swoop down and can attack at random, its a bit of a safety net to prevent quests from being broken without your knowledge.

i really have no sympathy for people going "omg its so casual" when they're running around murdering random NPCs for the hell of it.
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Gamertag: Clonedzero
#13JohnRyan1228Posted 2/6/2013 6:57:52 PM
Belgarion05 posted...
I think people aren't watching the video. And then commenting. Seriously, you should join Congress. You'd fit in.

- Quest markers is not streamlining
- Lack of conversation options is not streamlining
- Removing consequences from your actions is not streamlining


Streamlining when you take Morrowind's goofy stat-based 2mph starting run speed and Atheltics and turn it into Skyrim's jog.


The problem like I said is that there is generally a fine line. You can make the case that all of those are streamlining. I don't necessarily mind wrist markers. I think Beth did a decent thing letting you deactivate quest markers, but they need to eliminate the need by providing better directions.
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If I ever cared about what you had to say, I'd stick a shotgun in my mouth and pull the trigger with my toes.
#1495_EclipsePosted 2/6/2013 6:58:11 PM
I actually listened to the whole thing, and I agree with him almost entirely.

And anyone who says the games havn't been dumbed down is a blatant idiot or has never played the older games.
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Favorite game to date - Xenogears \/-/-/-/\
#15JohnRyan1228Posted 2/6/2013 7:00:38 PM
zerobobo posted...
JohnRyan1228 posted...
zerobobo posted...
they streamlined it.
its not dumbed down.

basically i tune out anytime anyone goes "rah rah they dumbed this down!" because very rarely do they dumb anything down.


Objectively, is making practically half the npcs unkillable not "dumbing it down?" There is generally a fine line between streamlining and dumbing down, and I generally give Beth the benefit of the doubt, but the line isn't fine with that


thats not dumbing it down.
realistically i'd hope most players dont run around killing random NPCs for the hell of it. i dont attack anyone unless i have a reason to. the whole essential NPC thing, id ont really have a problem with as ive never tried to kill an essential NPC (aside from the civil war camp captains).

especially in a game where there are random dragons that swoop down and can attack at random, its a bit of a safety net to prevent quests from being broken without your knowledge.

i really have no sympathy for people going "omg its so casual" when they're running around murdering random NPCs for the hell of it.


Is an rpg, and Beth always goes on about playing freedom. That destroys freedom. They can easily make it so dragons can't kill essentials bit you can.

Also, its an sp game. Why do you care what other players do?
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If I ever cared about what you had to say, I'd stick a shotgun in my mouth and pull the trigger with my toes.
#16Luthor_Posted 2/6/2013 7:01:23 PM
95_Eclipse posted...
I actually listened to the whole thing, and I agree with him almost entirely.

And anyone who says the games havn't been dumbed down is a blatant idiot or has never played the older games.


"If you don't agree with me you're stupid"

K.
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-GorillaOnRoof
#17Mick65Posted 2/6/2013 7:01:35 PM
I normally don't go running around killing random NPCs for no reason, the essential thing really doesn't bother me. What I do have a bit of a problem with is the quest marker system.

Having to listen to dialog, and have a decent journal to deduce where I need to look to find a ruin, city, whatever then having to actually explore it to find said item, person, whoever not just blitz my way to the big boss chest at the end and skip out through the shortcut on my way to the next meaningless white arrow on my map.

That, I think, would help engage players into the world and see it as more than 'wutz da bets way 2 b00st me toon?'
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leg godt
#18JohnRyan1228Posted 2/6/2013 7:01:47 PM
95_Eclipse posted...
I actually listened to the whole thing, and I agree with him almost entirely.

And anyone who says the games havn't been dumbed down is a blatant idiot or has never played the older games.


I don't think that's fair. I would say they are less of idiots and more just in denial.
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If I ever cared about what you had to say, I'd stick a shotgun in my mouth and pull the trigger with my toes.
#19kill_distroyPosted 2/6/2013 7:02:35 PM
zerobobo posted...
JohnRyan1228 posted...
zerobobo posted...
they streamlined it.
its not dumbed down.

basically i tune out anytime anyone goes "rah rah they dumbed this down!" because very rarely do they dumb anything down.


Objectively, is making practically half the npcs unkillable not "dumbing it down?" There is generally a fine line between streamlining and dumbing down, and I generally give Beth the benefit of the doubt, but the line isn't fine with that


thats not dumbing it down.
realistically i'd hope most players dont run around killing random NPCs for the hell of it. i dont attack anyone unless i have a reason to. the whole essential NPC thing, id ont really have a problem with as ive never tried to kill an essential NPC (aside from the civil war camp captains).

especially in a game where there are random dragons that swoop down and can attack at random, its a bit of a safety net to prevent quests from being broken without your knowledge.

i really have no sympathy for people going "omg its so casual" when they're running around murdering random NPCs for the hell of it.


Is a Yes/No option for killing essential NPCs in the options menu too much to ask?
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GT: Risev / PSN: RisevQ8
#20zeroboboPosted 2/6/2013 7:02:52 PM
Belgarion05 posted...
I think people aren't watching the video. And then commenting. Seriously, you should join Congress. You'd fit in.

- Quest markers is not streamlining
- Lack of conversation options is not streamlining
- Removing consequences from your actions is not streamlining


Streamlining when you take Morrowind's goofy stat-based 2mph starting run speed and Atheltics and turn it into Skyrim's jog.


ive seen the video before.

the tool spends close to 5 minutes whining about saviors hides price not being as high as it was in morrowind. thats ridiculous nitpicking.

the lack of conversation options is 100% due to the inclusion of voice acting. expecting the same level of dialogue as a mostly text based game such as morrowind in a fully voiced game like skyrim is just mind bogglingly stupid, unrealistic and ignorant.
rather than simply writing out the dialogue and dialogue options and then having an editor go over them and then plugging them into the game.

the process in modern games would be writer- editor - voice coach - voice actor - audio specialists - sound compression, ect. ect. ect.
doing a voiced conversation in a game is much more time, money and manpower costing than a simple text conversation.

the fact you cannot recognize this makes me not take you seriously.
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Gamertag: Clonedzero