What is the biggest thing you want to see Bethesda change in next game

#31ShinraiLiPosted 2/7/2013 6:22:27 PM
Kant_Remoob_Eht posted...
Make everyone be killable.


This. I don't care if they are important to the story, or if they are children. At the very least, give the ability to do a non lethal take down or something.
#32lorddrago88Posted 2/7/2013 6:23:12 PM
Do something about smithing.

Make it so Daedric items are not so weak and useless compared to my smithed Steel Sword.
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#33S1LV3R_S4MUR4IPosted 2/7/2013 6:31:17 PM
Darker quest outcomes and options. If I'm roleplaying chaotic neutral or chaotic evil character it's very difficult to partake in the main quests (or any really other than Thieves and/or Dark Brotherhood). Sure, sure, Daedric quests are 'dark' but really you never get a chance to really be a chaotic evil character like so many other games. I understand the fact that TES games rely on the main character being some sort of prophesized hero (usually) but who's to say you can't reach the same result in a different manor?
#34Kou-NurasakaPosted 2/7/2013 6:45:04 PM
readyaimfail posted...
DeathEater30 posted...
Vote


Larger world


Honestly, while now I feel myself desiring this for Oblivion and Skyrim, I think it would be a mistake. It's taken me 400 hours in each before I am just starting to think: maybe this game is losing me. I think the worlds are fine, the problem is at some point, you do lose interest; that isn't Bethesda's fault, its just inevitable.

I want more stuff in the 16 plus square miles overworld we get. Weapons and armor my main want. I like to play dress up.
#35pariah23Posted 2/7/2013 7:11:13 PM
All of the above, plus a new combat system that doesn't suck, and a completely rewritten AI. "Radiant" is anything but.
#36DEMONPANDA212Posted 2/7/2013 7:33:56 PM
P.C only.
#37SteadyingMeatPosted 2/7/2013 8:08:53 PM
Better main storyline.

Oh, and better side quests. Seriously, most of the side quests in Skyrim are freaking awful.
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#38thechaoticclownPosted 2/7/2013 8:11:49 PM
Other. Better kombat.
#39oORyuumaruOoPosted 2/7/2013 8:13:35 PM
1. Combat: there has to be a balance in this aspect of the game, more action less MMO style.
2. The inventory system needs to be more refined: more sorting options(weapons, armours, helms, gauntlets, greaves, consumables, key items, ingredients, miscellaneous etc.)
3. better quick slots ala D.Souls(pressing up/right/left/down cycles assigned items)
4. better wildlife and npcs
5. the overall animations
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#40Kant_Remoob_EhtPosted 2/7/2013 8:24:38 PM
ShinraiLi posted...
Kant_Remoob_Eht posted...
Make everyone be killable.


This. I don't care if they are important to the story, or if they are children. At the very least, give the ability to do a non lethal take down or something.


True. Honestly, I myself wouldn't go on a rampaging killing spree (I had that fun with morrowind but always reverted back to an older save whenever the person killed was essential to completing the main quest). But when the major people in the quests just can't die, it becomes more of like the game is holding your hand, and it acts like you aren't competent enough to be able to keep something alive during a escort this person there mission or the like.
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