Werewolves need some downsides.

#1Curved_Sw0rdPosted 2/15/2013 10:37:42 PM
I feel like I'm playing as a really fuzzy Bane with claws.
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Doesn't matter, had sex. - darkportal785
#2SchesparnPosted 2/15/2013 10:39:33 PM
I always found them a touch on the fragile side, since they don't get armor and stuff. Unless you exploit. In which case, stop exploiting. But I doubt you're doing that, since only a moron would exploit and then claim something's overpowered... Nevermind all that ranting.
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http://i279.photobucket.com/albums/kk138/Schesparn/11911255317531.gif
#3TaigaWilliamPosted 2/15/2013 11:02:58 PM
1) Is using flesh spells before transforming really an exploit?

2) Isn't not getting well rested enough? jk I totally agree xd
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#4Van_Of_The_DawnPosted 2/15/2013 11:03:10 PM
Werewolves get armor perks with dawngaurd if I'm not mistaken.
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#5silverhunter16Posted 2/15/2013 11:10:00 PM
They have no range attacks, no armor without exploits, and few abilities. What other downsides do you need?
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#6Mick65Posted 2/15/2013 11:12:41 PM
They have fur, growing out of their ears.
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JAFO
#7Flow_149Posted 2/15/2013 11:28:08 PM
They're pretty bad in vanilla.
#8thor23Posted 2/15/2013 11:31:12 PM
Van_Of_The_Dawn posted...
Werewolves get armor perks with dawngaurd if I'm not mistaken.


They do, but their armour rating stops increasing after level 46. So they're a bit fragile at high levels. That's the downside.
#9theonyxphoenixPosted 2/15/2013 11:38:44 PM
Ebonyflesh 3/3 + Werewolf with level over 46 = Armor Cap.
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Testing: Werewolf/Follower Glitch; Armor usable with Mage Armor and hidden +25 armor/pc; Augment Ring of Necromancy
#10thor23Posted 2/16/2013 12:00:31 AM
theonyxphoenix posted...
Ebonyflesh 3/3 + Werewolf with level over 46 = Armor Cap.


I haven't tried that. Does that last for 60 seconds, or does transforming glitch it into unlimited duration? Or does transforming dispel it immediately?