havnt played since launch

#1rathalos989Posted 2/16/2013 7:40:17 AM
Broke the disk just rebought. Whats channged? Any and everything please :)
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I thought Minecraft was a boring, pointless grind, and a terrible game. Then I played it....
#2Gamer-ChrisPosted 2/16/2013 7:49:44 AM(edited)
- Three DLCs are out
- Horseback fighting added
- Multitude of updates to fix glitches and fixes to over and under-powered stuff.
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I like video games.
#3rathalos989(Topic Creator)Posted 2/16/2013 8:14:08 AM
Dlc micro summaries?
Hows the horseback fighting?
Has vampire or werewolf changed?
Hows hand to hand?
Smithing/alchemy/enchanting still overpowered?
Magic damage still underpowered?
How are the raise undead spells? I want to make a necromancer at some point
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I thought Minecraft was a boring, pointless grind, and a terrible game. Then I played it....
#4dylan1297Posted 2/16/2013 8:19:53 AM
Quote:Dlc micro summaries?
Hows the horseback fighting?
Has vampire or werewolf changed?
Hows hand to hand?
Smithing/alchemy/enchanting still overpowered?
Magic damage still underpowered?
How are the raise undead spells? I want to make a necromancer at some point

@rathalos989

Dlc- Hearthfire build our own house
Dawnguard- vampire hunter or Vamp lord
Dragonborn- new place new shouts and big bad guy.
Horse back fighting is ok not the best though. Perk trees for werewolf and vampire lord. Hand to hand Still not good unless super enchant. Smithing alchemy and enchanting are still very overpowered. Most magic still under powered. Raise undead spells are great.
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GT: Death Dyler
#5The_Ivory_ManPosted 2/16/2013 8:21:32 AM
dylan1297 posted...
Quote:Dlc micro summaries?
Hows the horseback fighting?
Has vampire or werewolf changed?
Hows hand to hand?
Smithing/alchemy/enchanting still overpowered?
Magic damage still underpowered?
How are the raise undead spells? I want to make a necromancer at some point

@rathalos989

Dlc- Hearthfire build our own house
Dawnguard- vampire hunter or Vamp lord
Dragonborn- new place new shouts and big bad guy.
Horse back fighting is ok not the best though. Perk trees for werewolf and vampire lord. Hand to hand Still not good unless super enchant. Smithing alchemy and enchanting are still very overpowered. Most magic still under powered. Raise undead spells are great.


The perk trees for werewolf and Vampires are added by Dawnguard
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#6Gamer-ChrisPosted 2/16/2013 9:33:50 AM(edited)
rathalos989 posted...
Dlc micro summaries?
Hows the horseback fighting?
Has vampire or werewolf changed?
Hows hand to hand?
Smithing/alchemy/enchanting still overpowered?
Magic damage still underpowered?
How are the raise undead spells? I want to make a necromancer at some point


- Hearthfire allows you to buy a plot of land on which to build your house. You may also adopt kids.

- Dawnguard allows you to either eradicate the vampire threat as a vampire hunter, or join the vampires. A lot of new stuff added, including the ability to turn into a vampire lord (monster of sorts).

- Dragonborn takes you back to the island of Solstheim. Again, a lot of things added.

- Dawnguard changes the vampire stats a bit (less vulnerability to fire and glowing eyes, for example). Werewolves and vampire lords get a perk tree.

- Not sure about hand-to-hand combat, but last I checked it was still 'meh'

- I've never really complained about magic. I personally think its fine, but some people may say otherwise. I don't know the specifics of what they've changed.

- Raise undead spells are cool. I don't think there are any complaints. They're quite fun and helpful.
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I like video games.
#7SoulOfFaythPosted 2/16/2013 10:08:17 AM
I read the title as 'haven't played since lunch' and I thought...I dunno.
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