Useful Info v1.2

#21LordTrinenPosted 2/20/2013 9:08:43 PMmessage detail
Excellent work as always onyx. Very detailed and well organized. Though I thought you were only going to include legitimate exploits? You weren't going to add glitches like the Resto Loop or the Oghma glitch?

Either way, great job. Requesting a sticky.
#22theonyxphoenix(Topic Creator)Posted 2/20/2013 9:17:05 PMmessage detail
LordTrinen posted...
Excellent work as always onyx. Very detailed and well organized. Though I thought you were only going to include legitimate exploits? You weren't going to add glitches like the Resto Loop or the Oghma glitch?

Either way, great job. Requesting a sticky.


Those come up so often on the forums that I just decided to include them. There are so many glitches that I tried to stick to the ones that require a longer explainations or were most popular.
#23BoozinFTWPosted 2/20/2013 9:17:20 PMmessage detail
My God....how long did that take?
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#24GriffRobertsPosted 2/20/2013 9:23:38 PMmessage detail(edited)
I've got some staff information, but I don't know if it qualifies as useful info worthy.

Basically, staves that summon/raise dead don't have any range limits, like spells do. I've rained Dremoras down upon unsuspecting Forsworn, safe and sound from a high perch a great distance away. Also tested it on my Staff of the Frost Atronach, and other people have tested it with Raise Zombie staves, so it stands to reason that all of the Conjuration staves have much greater range.

Is it also worth looking into how charge costs for staves are calculated, especially for followers? I've always found staves to be the best way to get your followers to use magic, and it makes them quite useful in that regard.
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#25thegrambauerPosted 2/20/2013 9:24:53 PMmessage detail
2nd post, 60 Item Duplication sounds like that video on youtube where the guy tells us how to do it and says how as far as he knows, he is the first to know about this exploitation.

Here's a link to his video:

http://www.youtube.com/watch?v=Ddidm8ELgqg
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#26jammymacsterPosted 2/20/2013 9:26:54 PMmessage detail
[This message was deleted at the request of the original poster]
#27R41NB0W-D45HPosted 2/20/2013 9:30:01 PMmessage detail
Curved nominated for biggest tool on the board.

Anyway. I'd found a couple links that I thought might be helpful for character creation, but I wasn't sure if you'd care about covering that stuff, so I never bothered. But, since there's not really much reason not to post them anyway, here they are. Up to you.

http://www.youtube.com/watch?v=v-Al35lmo7I
http://www.youtube.com/watch?v=nhqTWwnwdn8

Those two helped me pick which races I wanted to use and which I didn't, since mismatched voices [a big issue with female characters, as the video shows] can be kinda immersion-killing. Aaand...

http://j-u-i-c-e.hubpages.com/hub/better-looking-characters#
http://j-u-i-c-e.hubpages.com/hub/skyrim-interesting-character-builds

Those two are helpful articles for making beautiful and memorable characters, respectively. They have some pretty good advice, and they've certainly helped me make a couple characters that I've actually given a crap about. Not sure if that's the kinda thing you'd care to add, but... Like I said, up to you.
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#28ben_foxPosted 2/20/2013 9:43:49 PMmessage detail(edited)
Might be worth mentioning that when the appropriate damage type is enchanted to a weapon, the Augmented Flames/Frost/Shock bonus will also apply to a second enchantment applied via Extra Effect. This goes both ways, if you have Augmented Flames and Shock and enchant a weapon with Fire and Shock damage, each element gets the 50% from its own Augmented element perk as well as the 50% from the other Augmented element perk.

Chaos Damage isn't listed on the Damage enchantment list, but it probably deserves its own treatment because of how weird it is. Regardless, if you have all 3 Augmented element perks, they are all transmitted in some manner through Chaos Damage to the second effect, resulting in things like level 84 Banish/Fear/Turn effects and 100+ point Stamina/Fire/etc damage enchants alongside the 200-ish point Chaos Damage enchant itself. The secondary effect seems to be around 237% stronger than it would normally be in this case.
#29theonyxphoenix(Topic Creator)Posted 2/20/2013 9:53:52 PMmessage detail
ben_fox posted...
Might be worth mentioning that when the appropriate damage type is enchanted to a weapon, the Augmented Flames/Frost/Shock bonus will also apply to a second enchantment applied via Extra Effect. This goes both ways, if you have Augmented Flames and Shock and enchant a weapon with Fire and Shock damage, each element gets the 50% from its own Augmented element perk as well as the 50% from the other Augmented element perk.

Chaos Damage isn't listed on the Damage enchantment list, but it probably deserves its own treatment because of how weird it is. Regardless, if you have all 3 Augmented element perks, they are all transmitted in some manner through Chaos Damage to the second effect, resulting in things like level 84 Banish/Fear/Turn effects and 100+ point Stamina/Fire/etc damage enchants alongside the 200-ish point Chaos Damage enchant itself. The secondary effect seems to be around 237% stronger than it would normally be in this case.


D'oh. I new I would forget something with all this new DB content. I need to do the numbers and put in a post/section.
#30HadukenGod2Posted 2/20/2013 10:07:31 PMmessage detail
the game is too easy for any of this to matter unless youre slow
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