Try using Ignite in one hand and Spellbreaker in the other.
And get Whirlwind Cloak too it's the best cloak spell in the game cuz it has a chance to knockdown enemies who get too close.
#15Spinder1Posted 2/28/2013 9:25:01 AM
^Ignite is definitely a good idea for a build like this. It doesn't have to be the game-breaking AoT-boosted version... the regular one is cost-efficient, powerful and can be spammed virtually non-stop with a decent set-up. It allows you to actually fight much like those pesky enemy mages, running around at high speeds to dodge attacks while launching nonstop projectiles. If they can do it, I say it's only fair that you can too, but using Ignite is a more fun way than 100% reduction and accompanying untouchability.
I'd make Ignite my main offensive spell, Freeze against fire immunities and MT spells thrown in where appropriate. I think it would be a fun build if you use Ignite, to avoid the frustrating issue of over-expensive spells. --- Let him be king over charred bones and cooked meat. Let him be the king of ashes
#16BigRobb2389Posted 3/1/2013 6:41:17 AM
Ignite would be amazing for this build. I wish it was around when I did my sorcerer.
With the upped survivability compared to a spellsword, you can last longer and give that DoT some chance to take hold. Whereas with a spellsword, you may need that upfront damage, I call it impact damage, lol. just damage done by going all out in offense, you want to leave a big enough impact to carry you throughout the fight. haha. i just made that up.
I wasn't there for ignite, so whirlwind cloak wasn't an option either. But i'm not quite sold on that. You have a few ways to disorient your opponent with just your shield. In tough areas, it certainly wouldn't hurt, as it probably is the best cloak, but I think for general use, you are better off with just damage, an elemental cloak, you have your shield there to control the enemy. --- http://www.last.fm/user/BigRobb/