turn_based posted...CrimsonCrusader posted...
Personally, I would have preferred for skills at certain legendary levels to provide more tangible benefits for the related skill.
Like, say, increased overall damage for one-handed skills at certain legendary levels (with higher legendary levels allowing for higher overall damage).
Higher damage? Never thought o'that. Wish Bethesda had yer imagination...
I am simply using that as an example.
I could definitely think about something more impressive like faster attack speed for melee-oriented skills (going faster for each legendary level).
Other examples include higher chance of success for pickpocket, bonus health/stamina recovery for restoration, higher max charges/stronger enchantments overall for enchanting, damage reduction (physical or magic) for any armor skill.
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"Ambition and greed rule, while dogs and swine serve"-Tactics Ogre, Ogre Battle Saga
Episode 7, Chapter 3, Chaos route