You can now Prestige in Skyrim

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User Info: CrimsonCrusader

CrimsonCrusader
3 years ago#41
turn_based posted...
CrimsonCrusader posted...
Personally, I would have preferred for skills at certain legendary levels to provide more tangible benefits for the related skill.

Like, say, increased overall damage for one-handed skills at certain legendary levels (with higher legendary levels allowing for higher overall damage).


Higher damage? Never thought o'that. Wish Bethesda had yer imagination...


I am simply using that as an example.

I could definitely think about something more impressive like faster attack speed for melee-oriented skills (going faster for each legendary level).

Other examples include higher chance of success for pickpocket, bonus health/stamina recovery for restoration, higher max charges/stronger enchantments overall for enchanting, damage reduction (physical or magic) for any armor skill.
"Ambition and greed rule, while dogs and swine serve"-Tactics Ogre, Ogre Battle Saga
Episode 7, Chapter 3, Chaos route

User Info: IamI3rian

IamI3rian
3 years ago#42
I think it's fine the way it is.

People would just grind up to legendary 11 smithing anyway. Then, proceed to complain that at level 131 with a sword dealing paralyze with ever shot and a few thousand damage the new legendary difficulty is too easy.

Either way, I think we don't need any new gimmick to sell the legendary thing. Even adding +15 to your skill each Legendary level is too much. There's simply no need for it.
Remember: IamI3rian told ya.
Enemy MCC's shields at 50%
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