Features NPC's that react to player-typed dialogue? For example, instead of choosing from a list of options for dialogue like in Skyrim and other RPG's, you type what you say and the NPC responds accordingly. It's definitely possible, and can be done well. Will it ever exist? --- http://www.youtube.com/watch?v=WYkmn347wsY
It'll probably be all text at first . So many possible combinations of questions and replies for it to be fully voice acted .
Yeah...but look how far techonology has come over the years. Just 10 years ago voice acting was brand new. Now it's excellent in some games. 10 years from now it could be possible. --- http://www.youtube.com/watch?v=WYkmn347wsY
I don't know, the commentary voiceovers in sports games are pretty impressive in their customization. If Peyton Manning throws a 37 yard pass to Eric Decker to the 25 yard line and he gets tackled by Ed Reed, it processes all of that in real time and the announcer spits it out.
Yeah...but look how far techonology has come over the years. Just 10 years ago voice acting was brand new. Now it's excellent in some games. 10 years from now it could be possible.
Recorded dialogue is one thing. Even snippets of dialogue put together to "fill in the blanks", like sports games or ARMA II can work without sounding choppy, to an extent.
But the day computerized voices can replace professional flesh-and-blood voice actors is the day I give up on trying to get into show business at all, technical or performance, and become a garbage collector instead. Unless of course robots take all of those jobs too. To be blunt, I don't think that will ever happen. --- We're watching you. Scum.