so.... i see there is petition to get bethesda to make one final DLC

#51HoonDingPosted 5/5/2013 4:47:04 PM
From: KotomineKirei | #048
Stuff that should have been there from the beginning, right?


I don't like this argument for patched in content. Hindsight is always 20/20, you know. At least they added some of it in free patches.
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#52KotomineKireiPosted 5/5/2013 5:13:58 PM(edited)
MC2011 posted...
Some of it, yeah. At least mounted combat and kill cams for archery/magic. Even then, there are still many more decisions that were... Well, not the best decisions.


I believe it to be part of an elaborate scheme, or it is just stupidity on their part.

Meh, the PS3 is the black sheep of the group. At least they can play the DLC despite having to wait months for it.


You're most likely right.
The PS3 isn't optimized for games like this, and this game wasn't optimized for a console like that.

Slaves in TES, pack brahmins in Fallout my dear. Speaking of which, I really do hope they add brahmin followers in Fallout 4. Seeing merchants with them made me jealous.


Slaves, pack brahmin, eh, what the difference?
Also, I'm not your dear, Sherlock.

Brahmin followers would be nice if they had a large inventory capacity...but doorways...

HoonDing posted...
I don't like this argument for patched in content. Hindsight is always 20/20, you know. At least they added some of it in free patches.


-Mounted combat mod for Oblivion. No combat in Skyrim.
-Killcams for everything in Fallout 3/NV. Melee weapons only in Skyrim.
-Hardcore difficulty in Fallout NV. Regular difficulties in Skyrim.
-Craft ammo in Fallout NV. No arrow crafting in Skyrim.
-Can craft dragon armor. Can't craft dragon weapons.

The features were right in their face, yet they didn't add them until after.
That isn't hindsight in the slightest.
What's more is that they removed features that the series had before such as first-person werewolves/horses and underwater combat.
To add insult to injury, they charged for the arrow and dragon weapon crafting instead of including it in the other patches.
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#53MC2011Posted 5/5/2013 5:17:17 PM
From: KotomineKirei | #052
Brahmin followers would be nice if they had a large inventory capacity...but doorways...


Good lord, you don't bring bahmins indoors! Well... maybe subway tunnels and the like, but not into buildings!

You make them wait outside and haul out any loot you find for them to carry. Plus they would definitely need large capacity and maybe low, slow attacks or just flee until the fight is over and returns after.
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#54MC2011Posted 5/5/2013 5:19:22 PM
Don't forget the backwards DR system they have in place now.

**** that pisses me off to no end.
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May God have mercy on your soul... - The Preacher
Because I sure as hell won't. - The Gunslinger
#55KotomineKireiPosted 5/5/2013 6:01:40 PM
MC2011 posted...
From: KotomineKirei | #052
Brahmin followers would be nice if they had a large inventory capacity...but doorways...


Good lord, you don't bring bahmins indoors! Well... maybe subway tunnels and the like, but not into buildings!

You make them wait outside and haul out any loot you find for them to carry. Plus they would definitely need large capacity and maybe low, slow attacks or just flee until the fight is over and returns after.


Could just attach a machine gun with an AI to the brahmin. :P
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#56KotomineKireiPosted 5/5/2013 6:09:51 PM
MC2011 posted...
Don't forget the backwards DR system they have in place now.

**** that pisses me off to no end.


I agree.
Armor doesn't hold up as well at higher health levels.
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#57MC2011Posted 5/5/2013 6:10:46 PM
Machine gun? **** that, lets attach a howitzer to that slab of meat!

... Or at the very least, a tank barrel.
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May God have mercy on your soul... - The Preacher
Because I sure as hell won't. - The Gunslinger
#58KotomineKireiPosted 5/5/2013 6:55:31 PM
MC2011 posted...
Machine gun? **** that, lets attach a howitzer to that slab of meat!

... Or at the very least, a tank barrel.


Hm...yes, a tank barrel!
It would be especially dangerous to take the brahmin inside at that point though.
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