So, how would you feel about guns in the Elder Scrolls?

#1GrrManPosted 7/16/2013 8:35:09 AM
Matchlock, of course, and used only by characters of importance or prestige. Only allows a single shot, with a chance of critical failure, and reloading is a lengthy process. Accuracy and power diminishes greatly over distance, being smoothbore.

Hand Gun
http://commons.wikimedia.org/wiki/File:Pistols,_Japan_-_George_Walter_Vincent_Smith_Art_Museum_-_DSC03610.JPG
http://en.wikipedia.org/wiki/File:Antique_Japanese_%28samurai%29_tanegashima_pistol.jpg


Low accuracy and lesser power, but the fastest to reload. Can be used one handed. Maximum useful range is 100 feet.

Long Gun:
http://en.wikipedia.org/wiki/File:EdoJapaneseArquebuse.jpg
http://en.wikipedia.org/wiki/File:Istanbul.Topkapi074.jpg
http://commons.wikimedia.org/wiki/File:Arquebuse.jpg


Higher accuracy and more powerful, but longer reload times. Maximum useful range is 300 feet. This can have its barrel cut down (into carbine form) to make it more maneuverable, but recoil becomes borderline unmanageable and accuracy/power suffers as well. Can have a bayonet attached for a makeshift spear.

Hand Cannon:
http://commons.wikimedia.org/wiki/File:Oozutu.jpg

A close range, anti-personnel weapon. Sprays a cone of small shot, or an alchemical concoction (fire/ice/shock damage). Maximum useful range is around 15 feet. Has the highest chance of critical failure.

Hand Bomb:
http://en.wikipedia.org/wiki/File:Liquid_fire_granades_Chania.jpg

A thrown alchemical concoction. Upon striking a solid surface, the chemical reaction inside occurs; this can lead to a concussive explosion, dousing of the area in fire, freezing of the area and anyone inside, a dense smokescreen that causes pulmonary irritation, or shocking any organic material. Obviously, there is a chance that the chemical reaction will not occur.


And then there's other stuff in game. Primitive cannons used to defend cities, primitive bombards to siege them, and so on.


Conclusion:
Guns would be slow to use, slow to fire, close-range, and prone to failure, but relatively simple to use. They would not replace bows, crossbows or magic, or render armor obsolete by any means, but simply coexist alongside them, filling a niche that wasn't there before.
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"Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth..." - Khalil Gibran
#2LordTrinenPosted 7/16/2013 8:39:33 AM
No. The TES series is a fantasy setting. I don't think guns really have a place in such a setting.

One of the my favorite games of all time is Fable: The Lost Chapters. It is a fantasy world with swords, magic, bows, etc. Fable 2 and 3 jumped centuries down the timeline where firearms are very commonplace. While those two games are good in their own ways they've lost too much of the fantasy charm that made Fable 1 great.

Skyrim may be the only TES game I've played to any great length but I don't want to see it potentially ruined by adding in too many modern elements, especially firearms.
#3GrrMan(Topic Creator)Posted 7/16/2013 8:43:04 AM
I dunno, I'd say that the the way we perceive guns as being "modern" is rather flawed. I mean, the earliest firearms were around during like 1100 AD.
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"Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth..." - Khalil Gibran
#4agentspoonPosted 7/16/2013 8:57:26 AM
Why would they need Guns?

They have Magic, thats the reason the world of TES is not advancing.

Necessity is the mother of Invention, Guns are not necessary when you can fire Lightening from your fingertips and Arrows/Bolts from Bows.
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#5GrrMan(Topic Creator)Posted 7/16/2013 9:00:10 AM
agentspoon posted...
Why would they need Guns?

They have Magic, thats the reason the world of TES is not advancing.


Not everyone can use magic. Also, it's clear that magic can't replace technology; torches are used instead of perpetual magelight, armor is used instead of perpetually bound armor, manual labor is done by humans/mer/whatever instead of bound Daedric slaves, and so on.
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"Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth..." - Khalil Gibran
#6HatchetHoundPosted 7/16/2013 9:58:00 AM
I wouldn't start flipping tables as a result of massively rustled jimmies.
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#7silverhunter16Posted 7/16/2013 10:01:15 AM
Guns would ruin everything, just like in real life.
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#8Evil_SandwichPosted 7/16/2013 10:04:23 AM
I honestly couldn't care less.

TES needs more weapon variety anyways.
#9NicodaemosPosted 7/16/2013 10:23:47 AM
A matchlock is already obsolete. They wouldn't need gunpowder or match cords to make firearms in Tamriel.

But no, the next game certainly does not need guns.
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#10Billy-De-KidPosted 7/16/2013 10:29:50 AM
To make guns, you need gun powder.

Someone in Chin came up with the idea for guns when they began using an explosive powder for fireworks.

Do you see fireworks?

Do you see gunpowder?

Do you really want guns in ES?

Seriously, picture in your brain, holding a flintlock pistol in Skyrim. It looks ridiculous and out of place. And it looks ridiculous and out of place because it is.
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