Skyrim Info

#1LittleBigDreamsPosted 10/19/2011 6:33:29 PM(edited)
*REQUEST STICKY PLEASE*
Credit to all contributing board members for collecting the information compiled here.
I will start with general info about the game and various categories, then move on to detailed listing of weapons, armor, enemies, activities etc. This last version was posted by rivve_ on the Xbox 360 board.

Release Date: November 11th, 2011
Platforms: PC, Playstation 3, Xbox 360

Short plot: 200 years after the events of Oblivion, Skyrim is suffering from civil war and inner turmoil after the High King died. Dragons are returning and it is up to you to save the world from the doom they herald, the War-God Alduin.
You are Dragonborn, a dragon hunter anointed by the Gods to fight with dragons on equal terms.
Your character is caught on the border to Skyrim and thrown in jail, as the game begins you are being led to your execution.

SETTING
- The game takes place in the rugged landscape of Skyrim, the northern most province of Tamriel. The area contains several different environments ranging from frozen lakes, tundras, fall forests and more.
- There are nine holds in Skyrim, it is believed that these holds will fight amongst each other.
- There are five large cities and many smaller villages, towns and settlements.
- There are 150 dungeons in the game, all hand-crafted by a team of eight, as opposed to Oblivion's team of one.
- There are over 100 POI's, or points of interest.

ATTRIBUTES & LEVELING
- There are 18 skills
- There are 3 attributes
- There is a soft level cap of 50, but you can still level up after it. (It's just slower and you gain no perks)
- There are 280 perks
- You select a perk each time you level up. (up to level 50)
- Leveling up is quicker in Skyrim than it is in Oblivion

CREATURES & NPC'S
- Improved Radiant AI
- Animations and models significantly improved
- Bethesda has worked hard to make the various races more unique
- NPC's are more dynamic
- "Everything the NPC's can do, you can do!"
- Not all creatures are hostile
- There is an ecology system in place for animals
- 60,000 lines of dialogue has been recorded

COMBAT & MAGIC
- You can dual-wield any one-handed weapons, including staves and magic spells
- You perform different attacks depending on how you move your aim while hitting
- You can perform stylish finishing moves to finish off an opponent
- Archery has been changed to be more effective but slower
- There are 85 spells in the game
- Combat has been generally improved to feel more real and immersive
- You can no longer use cheap tactics to win, i.e backpedaling
- Torches can be used as weapons
- 20+ dragonshouts

CHARACTER CUSTOMIZATION
- Ten races, same as Oblivion
- Vastly improved over Oblivion
- Addition of facial hair
- Body features can be adjusted
- Facial features such as face and warpaint can be applied
- Scars can be applied

GUILDS & FACTIONS
- College of Winterhold (Mages Guild)
- The Companions (Fighters Guild)
- Thieves Guild
- The Dark Brotherhood (Assassins Guild)
- The Blades *

*unsure to what extent, the character "Esbern" is a Nord Blades member.


*PLEASE DO NOT POST YET*
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#2LittleBigDreams(Topic Creator)Posted 10/19/2011 6:28:45 PM(edited)
GENERAL GAMEPLAY
- Nord character "Esbern" is a member of the Blades and works as a mentor for you in the game, he is voiced by Swedish actor Max von Sydow.
- New engine called "Creative Engine"
- You can sprint at the cost of fatigue
- There are more voice actors this time
- There are now more things to do in the towns, such as jobs
- When engaging in conversation, the camera doesn't zoom in on the NPC's face and the game world does not freeze
- A system called Radiant Story is in the game to allow more dynamic quests and more replayability.
- 3rd Person View has been improved thanks to new animations but 1st person is still the main way to play
- Map fast travel makes a return
- Transport fast travel makes a return in the form of carriages
- The In-game HUD comes and goes when needed
- The compass from Oblivion makes a return
- Increased draw distance
- Improved graphics in general
- You can cook food for them to give better bonuses
- You can improve your weapons at a forge
- House owning makes a return
- The in-game map is in 3D
- Items in the inventory list are all 3D and can be inspected closely
- Jeremy Soule returns for the soundtrack
- Bounties do not carry over between the holds in the game, while you may be a wanted criminal in Hold A, you can still be an ignored nobody in Hold B
- Guards are no longer psychic and slightly less powerful
- Birthsign stones for Warrior, Mage and Thief, only one can be active and it grants the player 30% faster leveling in the skills that represent the sign

CONFIRMED CREATURES
Wolves
Rabbits
Foxes
Salmon
Harker
Skeevers
Mammoths
Giants
Draugr
Frost Atronachs
Frost Spiders
Ice Wraiths
Dragon Priests
Dragons (also a Frost variation is known)
Sabre-toothed cats
Horses
Dogs
Elk
Vampires

*PLEASE DO NOT POST YET*
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#3LittleBigDreams(Topic Creator)Posted 10/19/2011 6:29:32 PM
LIST OF SKILLS

MAGIC
- Alteration
- Conjuration
- Destruction
- Enchanting
- Illusion
- Restoration


COMBAT
- Archery
- Block
- Heavy Armor
- Light Armor
- One-Handed
- Smithing *
- Two-Handed **

* Repair falls into this skill
** Hand-to-Hand falls into this skill

STEALTH
- Alchemy
- Mercantile
- Security
- Sneak
- Speech *

*Assumed

*PLEASE DO NOT POST YET*
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#4LittleBigDreams(Topic Creator)Posted 10/19/2011 6:29:59 PM
LIST OF MAJOR CITIES
- Markarth (http://bit.ly/iIq0px)
- Riften
- Solitude
- Whiterun (http://bit.ly/jY0Ntk)
- Windhelm

LIST OF KNOWN DRAGONSHOUTS
Teleportation
Super speed
Summon Dragon
Summon a storm
Force Push
Breathing Fire
Slow Time

[incomplete please contribute, will edit]

LIST OF CONFIRMED WEAPONS
- Imperial Sword
- Iron Arrows
- Iron Dagger
- Iron Sword
- Iron War Axe
- Long Bow
- Orcish Arrows
- Steel Battle Axe
- Steel Sword
- Woodcutter's Axe
- Elven Glass Sword

[based only on those seen as actual items in gameplay and those mentioned in previews]

*PLEASE DO NOT POST YET*
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#5LittleBigDreams(Topic Creator)Posted 10/19/2011 6:30:46 PM
LIST OF CONFIRMED APPAREL

- Apprentice Hood of Magicka
- Apprentice Robes of Conjuration
- Banded Iron Shield
- Elven Armor *
- Elven Boots
- Elven Gauntlets
- Elven Helmet
- Iron Armor *
- Iron Boots
- Iron Gauntlets
- Iron Helmet

*new name for cuirasses

[based only on actual items seen in gameplay and mentioned by previews]

LIST OF CONFIRMED FOOD
- Carrots
- Horker Meat
- Salmon Meat
- Salmon Steak (cooked Salmon Meat)
- Sweet Roll

[only based on items seen in actual gameplay]

LIST OF CONFIRMED PERKS

BLOCK
- Shield Wall (Blocking is 25% more effective) [Requires Block Skill of 20]
- Deadly Bash (Bashing does more damage) [Requires Block Skill of 20]
- Power Bash (Able to do a Power Bash) [Requires Block Skill of 30]
- Bash Disarm (Chance to disarm when power bashing with a shield) [Requires Block Skill of 50]
- Shield Charge (n/a) [Requires Block Skill of n/a]

ONE-HANDED
- n/a (Allows axes to leave a drain health effect) [Requires One-Handed Skill of n/a]
- n/a (Allows maces to ignore armor for increased damage) [Requires One-Handed Skill of n/a]
[incomplete, please contribute, will edit]

ARCHERY
- n/a (Allows you to zoom in with your bow) [Requires Archery Skill of n/a]
- n/a (Allows you to slow down time when aiming) [Requires Archery Skill of n/a]

[these are based on confirmed perks via previews and footage only]
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#6LittleBigDreams(Topic Creator)Posted 10/19/2011 6:31:26 PM
LIST OF CONFIRMED SPELLS
- Frost
- Lightning
- Fire
- Turn Undead
- Clairvoyance
- Paralyze

[incomplete, please contribute, will edit]

LIST OF ACTIVITIES & JOBS
- Woodcutting
- Mining
- Smithing
- Cooking

LEVEL SCALING

Level scaling in Skyrim is based on the system in Fallout 3.
The number one most important thing is this, creatures do NOT scale up in terms of abilities to match YOUR level.
Meaning each Mountain Giant you encounter in Skyrim will have the same attributes regardless of your own attributes when you encounter them.

In Fallout 3, each territory in the game was assigned an encounter level that determines the level and equipment of the creatures when you discover that specific area.
This means that when you're at Lv1 and wander into a Lv5 encounter territory, you're in for a fight.

Loot is in general also scaled to the territory's encounter level, but some items were hand-placed like in The Elder Scrolls III: Morrowind.

The areas, or territories level do not remain static as you level up yourself, however, as soon as you enter an area or territory, its level will be locked and will NOT scale up in difficulty as you do.
As previously mentioned, undiscovered areas and territories will level up in difficulty, but it won't be to specifically match YOUR level.
So say when you begin the game, an area that is designated a Lv5 encounter level will become, say a Lv8 encounter level when you're at Lv15 yourself.

Something a lot of people have said they want to see is the possibility to enter an area that is absolutely WAY too difficult for you to handle, then return at a later level with better equipment and stats and just cleaning house, this scaling system allows that 100%, as when you entered that dungeon with those difficult enemies, it was locked to those, and will not change as you level up.
Those minotaurs you saw in there will remain when you return in 10 levels, and they wont have gone up in stats.
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#7LittleBigDreams(Topic Creator)Posted 10/19/2011 6:32:16 PM
RADIANT STORY

Radiant Story is a system in Skyrim designed to make quests more dynamic and give you a more unique experience each time you play.
The system will analyze how you play to make some quests tailored to YOU. Among other things it will pick out certain places you haven't visited for the location the quest takes place in, the creatures you will fight as well as the reward.

DRAGONSHOUTS & OBTAINING THEM

Dragonshouts are a new feature in The Elder Scrolls V: Skyrim, they are a form of magic very few individuals possess.
The dragonshouts themselves aren't directly tied to your magic or magicka points, as they will have their own cool-down timers after you use them.
The dragons themselves use these, so when a dragon is breathing fire at you, he is actually performing a dragonshout.
The dragonshouts are spoken in dragon language, not English.

Obtaining dragonshouts are done by finding ancient words of power scattered around Skyrim, these words are usually located in dungeons and are protected by the boss level creature "Dragon Priest".
Each full dragonshout consists of three words but can be used with only one. You need to collect all three words in order to use their full power however. Holding the shout button down will cause your character to speak more than one word.

Finding the words isn't all though! In order for you to gain the ability to learn these dragonshouts, you need to absorb the souls of dragons. So for the player to learn a full dragonshout, he must locate the three words of it and kill no less than three dragons and absorb their souls.



VIDEOS

Skyrim Teaser:
http://www.youtube.com/watch?v=hGMOMkACtn4

Skyrim IGN Gameplay Trailer:
http://www.youtube.com/watch?v=PjqsYzBrP-M

Spike TV 6 Minute Exclusive Sneak Peak:
http://www.youtube.com/watch?v=YCdiNaF13Ug

G4TV 13 Minute Exclusive Demonstration:
http://www.g4tv.com/videos/53441/The-Elder-Scrolls-V-Skyrim-E3-Gameplay-Demo/
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#8Maxim BryantPosted 10/19/2011 7:53:34 PM
Awesome! *request sticky*
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#9Valkyria61Posted 10/19/2011 7:56:10 PM
Nice job TC. *request sticky*
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#10Maxim BryantPosted 10/19/2011 8:06:54 PM
I've got something to add, TC.

"Snowberries and Silverside Perch resist frost; Dragon's Tongue and Strawberries both resist fire; Deathbell and Bleeding Crown both contain weakness to poison. When we mixed Snowberries, Silverside Perch, and Dragon's Tongue we created a Potion of Resist Frost."

http://www.gamesradar.com/63-amazing-things-we-saw-and-did-skyrim/

Thought it would be nice to add this little bit of info. :)
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