Best race for a mage/assassin character?

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3 years ago#1
I was thinking a high-elf or a dark elf. If you know of a better way or better elf race to use. If anyone has been a kahjit mage let me know how that went its for a character I wanna make after Nar Garzhvog finishes all his missions.
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PSN: arborkoa18
3 years ago#2
What is Nar Garzhvog? Anyway, take a look at the racial bonuses. It's not too hard to figure out.

http://www.uesp.net/wiki/Skyrim:Races
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3 years ago#3
PapaRosario23 posted...
What is Nar Garzhvog? Anyway, take a look at the racial bonuses. It's not too hard to figure out.

http://www.uesp.net/wiki/Skyrim:Races


He's an Orc I know the stats help alot but there were several things i did that the stats had nothing to do with that make him an awesome fighter. I prefer people's expierences over the looking at stats, especially since I've never made a mage in any game ever.
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PSN: arborkoa18
3 years ago#4
The Altmer (high-elf) magicka bonus can't really be underestimated, particularly at lower levels. Magicka is the life-blood of the mage and the more you have, the better. Thus, an Altmer character that uses a standing stone like the Apprentice (100% magicka regeneration, 100% weakness to magic) or the Atronach (+50pts magicka, 50% Spell absorption, 50% slower magicka regeneration) is one of the more "ideal" mage builds.

Bear in mind that unlike past ES games, EVERY race in Skyrim can yield effective mages so it's not as if an Orc or Redguard (two traditionally non-mage races) can't be as effective as an Altmer or Breton. It's just that Altmer and Breton start out with an advantage with their magicka and magic skill proficiencies.
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3 years ago#5
From: El Marsh | #004
Bear in mind that unlike past ES games, EVERY race in Skyrim can yield effective mages so it's not as if an Orc or Redguard (two traditionally non-mage races) can't be as effective as an Altmer or Breton.

Which ES game could Orcs and Redguards not yield effective mages?
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I found the final boss of the internet.
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3 years ago#6
None of them, but you know damn well that those races were gimped in magic in past titles. Skyrim still gives certain "prejudice" to the usual magic-oriented races but it's easier for the other races to "catch up." If you disagree with that then fine but at least have the decency to offer advice to the TC rather than pick at trivial bits of mine.
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*****, I eat people!
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3 years ago#7
No, they were not gimped in past titles. At all. In Oblivion, you might wind up with 100 less magicka than an Altmer, but when you have over 900 magicka total, that's nothing.

And it's not a matter of disagreement. It's a matter of fact.
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I found the final boss of the internet.
http://www.youtube.com/watch?v=d5BdyIGtYcg
3 years ago#8
El Marsh posted...
The Altmer (high-elf) magicka bonus can't really be underestimated, particularly at lower levels. Magicka is the life-blood of the mage and the more you have, the better. Thus, an Altmer character that uses a standing stone like the Apprentice (100% magicka regeneration, 100% weakness to magic) or the Atronach (+50pts magicka, 50% Spell absorption, 50% slower magicka regeneration) is one of the more "ideal" mage builds.

Bear in mind that unlike past ES games, EVERY race in Skyrim can yield effective mages so it's not as if an Orc or Redguard (two traditionally non-mage races) can't be as effective as an Altmer or Breton. It's just that Altmer and Breton start out with an advantage with their magicka and magic skill proficiencies.


Thanks for the help. So if i worked on illusion and conjuration. Do you think i could still get good at one handed and archery
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PSN: arborkoa18
3 years ago#9
i recently made an imperial mage specialising in enchantment (carries around like a million staffs, and has maxed enchantments and soul squeezer etc, then enough conjuration for bound sword in the right hand to capture souls in the black star)
VERY fun btw if your looking for a slightly "weird" mage build, but what i came to say is: dont underestimate imperials as mages. the ability to cast an unblockable calm effect on all nearbye enemies is one hell of a panick button.
3 years ago#10
zegram33 posted...
i recently made an imperial mage specialising in enchantment (carries around like a million staffs, and has maxed enchantments and soul squeezer etc, then enough conjuration for bound sword in the right hand to capture souls in the black star)
VERY fun btw if your looking for a slightly "weird" mage build, but what i came to say is: dont underestimate imperials as mages. the ability to cast an unblockable calm effect on all nearbye enemies is one hell of a panick button.


Great info but now my decision has become so much harder
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PSN: arborkoa18
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