Question about kill move animation in console

#1Crisis_TenPosted 11/24/2011 4:14:56 PM

Ok, so: set killmoverandom to

Lets you set the value of getting kill animations when you defeat your foes. But what is the originally value? Just for reference in chance I want to change back to default.

#2Crisis_Ten(Topic Creator)Posted 11/24/2011 4:16:00 PM

set killmoverandom to *1-100*

sorry the arrows failed to display

#3emacdaddy08Posted 11/24/2011 4:29:28 PM
curious
#4Crisis_Ten(Topic Creator)Posted 11/24/2011 4:43:42 PM

bump

 

#5blowsephPosted 11/24/2011 5:02:01 PM(edited)
The default is 50.

You can tell by going on a save that you have not altered the figure on, and using "help killmoverandom 0" and it displays the current setting.

I'm guessing 100 = happens every time, and 0 = disabled
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#6JokerxDragonPosted 11/24/2011 5:02:20 PM
So does setting it to 100 mean it always happens on a killing blow?
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I love when people yell "throw it!" when a player scoops up a ground ball in baseball, like the player isn't aware of the fact they need to throw it.
#7blowsephPosted 11/24/2011 8:39:31 PM

From: JokerxDragon | Posted: 11/24/2011 7:02:20 PM
So does setting it to 100 mean it always happens on a killing blow?


There's one way to find out for sure.
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#8UnLeAsHeD118Posted 11/26/2011 10:16:02 PM
Nah set it to 100 and it seems to never go off.
#9JeffLamPosted 11/29/2011 1:25:34 PM(edited)
At 100 it should go off regularly.

It only works if the victim is the last enemy - no more red dots, you're on equal footing, he's not running into your attack, and it's your right hand. (Or dual wield, I guess.)

Dunno if there are other prerequisites.