is there a console command to add enchantments to items?

#1random_noobiePosted 2/16/2012 12:39:14 AM
like, if i wanted to take a blank piece of clothing and put, say, the archmage line of enchantment on it, is there a console command and/or mod that could make that feasible?

i've looked around and come up with absolutely nothing. i could just be looking in the wrong place too.
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"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein
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#2HAZCHEM88Posted 2/16/2012 12:50:04 AM(edited)
playerenchantobject <object> <enchantment>

http://skyrim.mmo-game.eu/lists-all-spells-enchants-magic-effects/

Where did you look? lol
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#3random_noobie(Topic Creator)Posted 2/17/2012 1:01:39 AM
i tried those on that website.

didn't work for me. :|

i was trying to do it to a custom item, but that shouldn't matter.
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"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein
LoL IGN: nvmvoidrays
#4HAZCHEM88Posted 2/17/2012 1:42:43 AM(edited)
http://www.uesp.net/wiki/Skyrim:Enchanting_Effects

you also know that you need to put the id's not the names, right?

e.g playerenchantobject 139a3 AA155 adds a glass axe that absorbs health.

It's very simple
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http://www.youtube.com/HAZARDOUS88 ----Come hear my music.
http://www.last.fm/user/Alt-Melodium
#5HellFireXSPosted 2/17/2012 3:22:23 AM
You can also use a second enchantment if you wish

PlayerEnchantObject <Item ID> <Enchantment ID 1> <Enchantment ID 2>

Semi Related but not just to the command, but to all enchanting. the power of enchantments is based on your enchanting skill so if you player.modavenchanting 10000 you can have super powerfull cheat items, if thats your thing, making a ring of 100000% easier sneak means you will never be detected etc. Could be fun for some lols
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#6random_noobie(Topic Creator)Posted 2/18/2012 5:48:21 PM
HAZCHEM88 posted...
http://www.uesp.net/wiki/Skyrim:Enchanting_Effects

you also know that you need to put the id's not the names, right?

e.g playerenchantobject 139a3 AA155 adds a glass axe that absorbs health.

It's very simple


is that why i was failing? i was adding the extra 00s. e.g. 000139A3 for glass axe, etc.

and yes, i do know i need to put down the IDs, not the names.
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"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein
LoL IGN: nvmvoidrays
#7HAZCHEM88Posted 2/18/2012 5:54:49 PM
The 0's don't matter, you can leave them out.

Have you manged to do it yet?
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http://www.youtube.com/HAZARDOUS88 ----Come hear my music.
http://www.last.fm/user/Alt-Melodium
#8random_noobie(Topic Creator)Posted 2/18/2012 7:56:47 PM
no, not yet, but i'm just going to assume it doesn't work on custom made mod items, since, no enchant i tried worked on the custom chest piece my character is using.
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"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein
LoL IGN: nvmvoidrays
#9joefitts63Posted 2/18/2012 8:16:34 PM
random_noobie posted...
no, not yet, but i'm just going to assume it doesn't work on custom made mod items, since, no enchant i tried worked on the custom chest piece my character is using.

Are you aware that the item's id depends on the load order? A custom chest piece is NOT going to have leading zeroes for its item id.
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#10SummonerthingPosted 2/18/2012 9:09:24 PM
The werewolf enchant isn't like the ring! you instantly change upon equipping!