Perhaps pick the best ones out from the list, but remove the names from the quotes? What do you think?
Or recruit a whole lot of people to post that stuff continually as they delete it. Have an army of people create lots of dummy accounts?
"lol plasma gun. what next a harry potter assault rifle which requires u to say words to shoot it??" - Chutneybhai
Of course none of the gaming press caught on to the shenanigans because they are equally in on it.
"They have got their **** in the bag!" R.L. Ermey's thoughts on PC Gamer.
I feel like slapping MrSmileyFaceDude. At least the others were slightly subtle about how much they were screwing it. This guy was like, "lolol n0obs gimme your money and stop whining."
Anyway Oblivion for me sucked so hard vanilla. However, with mods it made it even more fun than Morrowind. Not as long lasting, but more fun. Vanilla oblivion was the epitome of suck though.
Some of those actually were true statements.
"The clothing you wear does affect certain NPC's, but not in a big way, it’s subtle."
Higher-class NPCs will actually have a slightly higher disposition with you if you are wearing fancier clothes instead of just sack-cloth pants.
"Yep. To second MSFD, we don't auto-level exactly to your level. We have all sorts of adjustments available. If we didn't the game would be boring "
Some enemies (such as minotaurs) don't appear when you are level 1, but they do appear before you're particularly ready to take them on. There is still scaling, but many parts introduce enemies that are suited for a character a few levels higher than yours.
"Broken shields and weapons are automatically dropped and they clatter to the ground using Havok physics. Broken armor stays on, but is ineffective and you'll know if you're wearing broken armor or not."
Enemies automatically drop broken weapons. Broken armor does stay on, but it doesn't do anything. I doubt he intended for the player's broken weapons to automatically drop; I believe he was talking about enemies. It makes perfect sense that you would have to intentionally drop it or switch to something else, whereas enemies would chose to toss broken weapons away in a manner that seems "automatic" to the player.
"Just because you can attempt to bribe someone does not mean they'll automatically accept it."
There is a limit on bribes.
We happen to think that console gamers are smarter than that, and the success of Morrowind on Xbox proves that console gamers actually ARE interested in games with MORE depth and complexity than some people seem to think they are."
Oblivion and Morrowind were both pretty complex for console RPGs.
"I absolutely guarantee that they'll be able to make mods that will completely blow away anything we saw for Morrowind, using the new Construction Set."
This has happened. Nehrim, Midas Magic, Unofficial Oblivion Patch, and the Hilarity Mod would like to speak to you, to name just a few.
"We will continue to support the mod community as best we can and let them do the great things they do, just as we did with Morrowind."
"You can only use the map-based fast travel to go to places you've already been. So you'll HAVE to walk to each possible location AT LEAST once."
Sometimes NPCs or books put markers on your map, but they won't be open for fast travel until you've gone there once. Cities might be available for fast travel before you've been to them, but that was the same way with Silt Striders in Morrowind, wasn't it?
"We're around on a daily basis, and we're reading. When we're ready to comment on things, you'll all know."
While there's no way to prove that this is true, is there any reason believe it is false?
Also, a ton of these statements are pretty subjective. The first quote of the second post (it begins "We are gamers...") is fairly accurate; a lot of loopholes do exist, but I imagine they closed many more before release, and they continued to patch others. The really long combat one was an accurate description of combat (which was the point of it), it's just that a random drunk isn't ever the one to start a fight. You can go into every interior that exists.
This game was overhyped in some ways, but you're just looking for excuses to whine. At least stick to statements that were actually untrue.
"At least stick to statements that were actually untrue."
The ones that are untrue are reason enough to be pissed honestly. Look at him explain a combat situation (with the drunk/bully) and look at what we got.
The whole point is that there are some statements devs made about that game that turned out to be untrue when the game was released. In the context of this topic, that's not just "enough" reason to be pissed, it's the only reason to be pissed. There's enough to complain about without fabricating your own reality.
As for the bully thing, it's 9 paragraphs about a combat situation. Everything he says about combat is actually in the game the way it's described there: staggering, blocking, power attacks, all of it. The only untrue part of those 9 paragraphs is that a bully/drunk started the fight. Don't say "look at what we got" like what we got was nothing like that description. Those 9 paragraphs were spot on, with the exception of a drunk guy. We got what they said.
"Those 9 paragraphs were spot on, with the exception of a drunk guy. We got what they said."
dude...as much as i like morrowind n' oblivion n' other elder scrolls titles...the combat was NOT even nearly as epic as described by him
From: Wiedzmin_ona | #028
That's because he made it sound epic for marketing purposes. If you break down what he said, we got all of it. In game it was underwhelming, that's all.
They would also put you one permanent warning status so that they know who to watch.
I think I already am lol?
Console bug testing has been outsourced to gamers now. For $60 you to can become a game tester.